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Spell: Root

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Classes: CLR(9) PAL(19) SHM(14) NEC(34) WIZ(4) ENC(8) Spell ID: 230
Spell Category: Utility Detrimental (Root)
Mana cost: 30 Range: 200 Spell skill: Alteration
Cast time: 2 seconds AE radius: 0 Resist type: Magic
Recharge time: Instant AE duration: 0 Resist adjust: 0
Duration: 8 ticks (48 seconds) Target type: Single Restrictions: None
Reagents: None Push back: 0 Auto Cast: None
Spell Type: Detrimental
The potency of item effects may differ from that of the player spell shown here.
Effects (from parser):
Slot 2: Root
Cast on You: Your feet adhere to the ground.
Left
Additional notes: The first in the Root line of spells. This line immobilizes the target, keeping them in place. The target can still attack anything that gets close enough to them, and unlike mezzing, the creature can still cast, and summon (if it has the ability too). Some creatures are immune to roots and snares completely. Rooting is one forms of crowd control, but tends to require the most communication in order to work effectively. All roots have a chance of breaking early whenever a DD land, so care should be taken when using the two spells in succession. Even if you do nothing, roots have a chance to break every tick, the chance being relative to the magic resistance of the enemy. Lowering their magic resistance should lead to longer roots.
Next spell:
Spell: Enstill 
The following items have this effect:
Related spells: