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Skill Mods

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This info was in large part revealed in a post located [here]


All values are per point unless otherwise specified.

Abjuration: 0.5% increase to rune effects (physical and magical) on your character

Alteration: 0.2% increase to Heal spells and Lifetap damage

Channeling: 1% chance to resist stun

Conjuration: 0.2% increase to Pet damage and Damage over Time spells

Divination: -0.1% resist chance

Double Attack: 1% chance for an extra melee swing with the primary hand

Dual Wield: 1% haste

Evocation: 0.2% increase to Direct Damage and Bane Damage spells

Weapon Skills (1hb,2hb,1hs,2hs,piercing but not H2H): +67 ATK and +2% accuracy (roughly) @ 25 points over cap

H2h: The same as Weapon Skills +1 dmg (bare fists only) per 5 points

Backstab: