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Shaman/Alternate Advancement

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Shamans can spend a grand total of 540 AA points between General, Archetype, and Class abilities.

General

Purchasing all Shaman General AAs requires 238 alternate advancement points.

Name Cost (total) Type Requirements Description
Advanced Innate Agility 1 (10) Passive Level: 61, Innate Agility at Level 5 This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Charisma 1 (10) Passive Level: 61, Innate Charisma at Level 5 This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Dexterity 1 (10) Passive Level: 61, Innate Dexterity at Level 5 This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Intelligence 1 (10) Passive Level: 61, Innate Intelligence at Level 5 This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Stamina 1 (10) Passive Level: 61, Innate Stamina at Level 5 This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Strength 1 (10) Passive Level: 61, Innate Strength at Level 5 This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Wisdom 1 (10) Passive Level: 61, Innate Wisdom at Level 5 This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61.
Blessing of Shojar 1 (10) Passive Level: 61, Innate Cold Protection at Level 5 This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
First Aid 1 (3) Passive Level: 51 This ability increases the amount you heal with bandages by 5, 15 and 25 percent.
Gradalsh's Gift 1 (10) Passive Level: 61, Innate Disease Protection at Level 5 This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Heroic Power 2 (10) Passive Level: 61 This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61.
Hidden Strength 3 (18) Passive Level: 51 This ability allows you to gain additional (hidden) benefits from your STR, STA, AGI, DEX and CHA stats even beyond your stat cap. You gain less benefits per stat point above your cap than you do for stat points under it. Each rank of this ability increases your hidden cap by 30.
Innate Agility 1 (5) Passive Level: 51 This ability raises your base Agility by 2 points for each ability level.
Innate Charisma 1 (5) Passive Level: 51 This ability raises your base Charisma by 2 points for each ability level.
Innate Cold Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Dexterity 1 (5) Passive Level: 51 This ability raises your base Dexterity by 2 points for each ability level.
Innate Disease Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Disease by 2 points for each ability level.
Innate Enlightenment 3 (15) Passive Level: 61 This ability raises the maximum you may raise your Intelligence and Wisdom by ten points. You may train this ability once each level, beginning at level 61.
Innate Fire Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Intelligence 1 (5) Passive Level: 51 This ability raises your base Intelligence by 2 points for each ability level.
Innate Lung Capacity 1 (3) Passive Level: 51 This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Magic Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Metabolism 1 (3) Passive Level: 51 This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Poison Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Regeneration 1 (3) Passive Level: 51 This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed 1 (3) Passive Level: 51 This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Innate Stamina 1 (5) Passive Level: 51 This ability raises your base Stamina by 2 points for each ability level.
Innate Strength 1 (5) Passive Level: 51 This ability raises your base Strength by 2 points for each ability level.
Innate Wisdom 1 (5) Passive Level: 51 This ability raises your base Wisdom by 2 points for each ability level.
Shiriti's Protection 1 (10) Passive Level: 61, Innate Magic Protection at Level 5 This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Shroud of Kaezul 1 (10) Passive Level: 61, Innate Poison Protection at Level 5 This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Warding of Tarhyl 1 (10) Passive Level: 61, Innate Fire Protection at Level 5 This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.

Archetype

To purchase Archetype AAs, you must first spend 6 AA points in General AAs. Purchasing all Shaman Archetype AAs requires 191 alternate advancement points.

Name Cost Type Requirements Description
Advanced Healing Adept 2/4/6 Passive Level: 62, Healing Adept at Level 3 This ability increases the maximum effectiveness of your healing and healing over time spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
Advanced Healing Gift 2/4/6 Passive Level: 62, Healing Gift at Level 3 This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once per level, upon reaching the levels 62, 63, and 64.
Channelling Focus 2/4/6 Passive Level: 55 This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
Combat Agility 2/4/6 Passive Level: 55 This ability increases your melee damage avoidance by 2, 5, and 10 percent.
Combat Ferocity 2/4/6 Passive Level: 55 This ability increases your melee precision by 2, 5, and 10 percent.
Fury of Magic 3/3/3 Passive Level: 61, Spell Casting Fury at Level 3 This ability further increases your chance to score a critical hit with your direct damage spells.
Healing Adept 2/4/6 Passive Level: 55 This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent.
Healing Gift 2/4/6 Passive Level: 55 This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell.
Lightning Reflexes 3/3/3/3/3 Passive Level: 61, Combat Agility at Level 3 This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Mental Clarity 2/4/6 Passive Level: 55 This ability increases your natural mana regeneration by 1 point per ability level.
Natural Durability 2/4/6 Passive Level: 55 This ability increases your maximum hitpoints by 2,5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Spell Casting Fury 2/4/6 Passive Level: 55 This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
Spell Casting Mastery 2/4/6 Passive Level: 55 This ability increases the effect of your Focus/Mind specialization skill.
Spell Casting Reinforcement 2/4/6 Passive Level: 55 This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Spell Casting Reinforcement Mastery 8 Passive Level: 59, Spell Casting Reinforcement at Level 3 This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Unerring Precision 3/3/3/3/3 Passive Level: 61, Combat Ferocity at Level 3 This ability further increases your chance of striking your foe in melee combat. You may train in this ability once each level after reaching level 61.

Class

To purchase Class AAs, you must first spend 12 AA points in Archetype AAs. Purchasing all Shaman Class AAs requires 108 alternate advancement points.

Name Cost Type Requirements Description
Cannibalization 5 Activated Level: 59, Mental Clarity at Level 3 This ability will give the caster a new, massive Cannibalize spell. 0:03:00 cooldown.
Divine Rage 2/4/6 Activated Level: 61 This ability grants its wielder the ability to cast a spell that imbues them with a powerful combat proc that deals unresistable damage. Each level of the skill increases the damage dealt. You may train in the ranks of this ability at of after levels 61, 63, and 65. 0:03:00 cooldown.
Drowsed Thoughts 5 Activated Level: 59 This ability allows you to cast a non-resistable large slow with a fairly short duration. 0:36:00 base cooldown.
Enhanced Spirit 3/6/9 Passive Level: 59 This ability increases the hit points of your pet by 10, 25 and 50 percent.
Hastened Drowsiness 2/2/2 Passive Level: 63, Drowsed Thoughts at Level 1 This ability decreases the amount of time required between uses of Drowsed Thoughts by ten percent per rank. You may train this ability once each level, upon reaching level 63.
Healing Sleep 3/3/3 Activated Level: 59 This ability allows the shaman to send himself or a companion into a healing sleep that will rejuvenate their wounds, broken only if they stand up or are damaged. Each rank in the ability increases the strength of the sleep's healing abilities. You may train the ranks of this ability at or after levels 61, 63, and 65. 0:02:00 coolodown.
Quick Buff 3/6/9 Passive Level: 59 This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
Recall Minion 5/3 Activated Level: 62 This ability allows you to instantly call your minion to your side, making him forget all foes he was fighting. The second rank of the ability will additionally make all foes forget about him as well. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. 0:00:01 cooldown.
Shared Power 6 Passive Level: 59 This ability will allow your pet's spell and procs to benefit from your Focus Effects and Specialization.
Soulbond 9 Activated Level: 59 This ability makes the next beneficial duration spell you cast Soulbonded. A Soulbonded spell cannot be dispelled, and will remain even if the target dies. It will wear off normally when its duration runs out. 1:12:00 cooldown.
Spirit Host 4/4/4 Activated Level: 59 This ability calls host of spirits into existence directed at a target. The spirits attack the target without question until they are called back to their home plane 30 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65. 0:12:00 cooldown.