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Rogue/Alternate Advancement

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Rogues can spend a grand total of 514 AA points between General, Archetype, and Class abilities.

General

Purchasing all Rogue General AAs requires 223 alternate advancement points.

Name Cost (total) Type Requirements Description
Advanced Innate Agility 1 (10) Passive Level: 61, Innate Agility at Level 5 This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Charisma 1 (10) Passive Level: 61, Innate Charisma at Level 5 This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Dexterity 1 (10) Passive Level: 61, Innate Dexterity at Level 5 This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Intelligence 1 (10) Passive Level: 61, Innate Intelligence at Level 5 This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Stamina 1 (10) Passive Level: 61, Innate Stamina at Level 5 This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Strength 1 (10) Passive Level: 61, Innate Strength at Level 5 This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Wisdom 1 (10) Passive Level: 61, Innate Wisdom at Level 5 This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61.
Blessing of Shojar 1 (10) Passive Level: 61, Innate Cold Protection at Level 5 This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
First Aid 1 (3) Passive Level: 51 This ability increases the amount you heal with bandages by 5, 15 and 25 percent.
Gradalsh's Gift 1 (10) Passive Level: 61, Innate Disease Protection at Level 5 This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Heroic Power 2 (10) Passive Level: 61 This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61.
Hidden Strength 3 (18) Passive Level: 51 This ability allows you to gain additional (hidden) benefits from your STR, STA, AGI, DEX and CHA stats even beyond your stat cap. You gain less benefits per stat point above your cap than you do for stat points under it. Each rank of this ability increases your hidden cap by 30.
Innate Agility 1 (5) Passive Level: 51 This ability raises your base Agility by 2 points for each ability level.
Innate Charisma 1 (5) Passive Level: 51 This ability raises your base Charisma by 2 points for each ability level.
Innate Cold Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Dexterity 1 (5) Passive Level: 51 This ability raises your base Dexterity by 2 points for each ability level.
Innate Disease Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Disease by 2 points for each ability level.
Innate Fire Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Intelligence 1 (5) Passive Level: 51 This ability raises your base Intelligence by 2 points for each ability level.
Innate Lung Capacity 1 (3) Passive Level: 51 This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Magic Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Metabolism 1 (3) Passive Level: 51 This ability decreases your food consumption by 10, 25 and 50 percent.
Innate Poison Protection 1 (5) Passive Level: 51 This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Regeneration 1 (3) Passive Level: 51 This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed 1 (3) Passive Level: 51 This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Innate Stamina 1 (5) Passive Level: 51 This ability raises your base Stamina by 2 points for each ability level.
Innate Strength 1 (5) Passive Level: 51 This ability raises your base Strength by 2 points for each ability level.
Innate Wisdom 1 (5) Passive Level: 51 This ability raises your base Wisdom by 2 points for each ability level.
Shiriti's Protection 1 (10) Passive Level: 61, Innate Magic Protection at Level 5 This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Shroud of Kaezul 1 (10) Passive Level: 61, Innate Poison Protection at Level 5 This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Warding of Tarhyl 1 (10) Passive Level: 61, Innate Fire Protection at Level 5 This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.

Archetype

To purchase Archetype AAs, you must first spend 6 AA points in General AAs. Purchasing all Rogue Archetype AAs requires 162 alternate advancement points.

Name Cost Type Requirements Description
Combat Agility 2/4/6 Passive Level: 55 This ability increases your melee damage avoidance by 2, 5, and 10 percent.
Combat Ferocity 2/4/6 Passive Level: 55 This ability increases your melee precision by 2, 5, and 10 percent.
Combat Fury 2/4/6 Passive Level: 55 This ability increases your chance to land a critical hit by 2, 4, and 6 percent.
Coup de Grace 2/2/2 Passive Level: 62, Finishing Blow at Level 3 This ability increases the cap of the monsters which you can finish off with a Finishing Blow to level 55, level 57 and level 59 respectively.
Deadeye 3/3/3 Passive Level: 61 This ability grants you an increased performance with ranged attacks from throwing and archery, increasing your chance to both hit the foe and score critical hits on them. You gain the ability to train an additional rank at levels 61, 63, and 65.
Fear Resistance 2/4/6 Passive Level: 55 This ability grants you a resistance bonus to fear type spells of 10, 20, and 30 percent.
Finishing Blow 2/4/6 Passive Level: 55 This ability gives you a chance to finish off an NPC that is below 10 percent health and facing away from you. At the first step you can finish off NPCs of level 49 or below. Successive steps increase the level limit to 51 and 53 respectively.
Freedom of Body 1/2/3 Passive Level: 61 This ability grants you a chance to shrug off and break free from any spells attempting to constrict your movement at 5, 10 and 20% respectively. You may train in this ability at or after levels 61, 63, and 65.
Fury of the Ages 3/3/3 Passive Level: 62, Combat Fury at Level 3 This ability further increases your chance to score a critical blow against your opponent.
Lightning Reflexes 3/3/3/3/3 Passive Level: 61, Combat Agility at Level 3 This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Melee Mastery 3/6/9 Passive Level: 59 For most classes, this ability gives you an increased chance to perform a double attack with your primary hand, and at the third rank, your double attacks with the primary hand will no longer fail. This additional attack stacks with double attack.
Natural Durability 2/4/6 Passive Level: 55 This ability increases your maximum hitpoints by 2,5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Natural Healing 2/4/6 Passive Level: 55 This ability raises your natural regeneration by one point per ability level.
Unerring Precision 3/3/3/3/3 Passive Level: 61, Combat Ferocity at Level 3 This ability further increases your chance of striking your foe in melee combat. You may train in this ability once each level after reaching level 61.

Class

To purchase Class AAs, you must first spend 12 AA points in Archetype AAs. Purchasing all Rogue Class AAs requires 129 alternate advancement points.

Name Cost Type Requirements Description
Acrobatics 3/6/9 Passive Level: 59 This ability will reduce the damage that you take from falling and increase your chance of dodging blows via the dodge skill by 5, 15 and 30 percent.
Ambidexterity 9 Passive Level: 59 This ability enhances your dual wield skill to the point where it will never fail.
Assassination Mastery 6 Passive Level: 63 This ability enchances the rogue's ability to assassinate foes, increasing the level of enemies that are valid targets for assassination to 54 and allowing him to assassinate unengaged foes with throwing weapons from behind.
Chaotic Stab 6 Passive Level 59 This ability will allow you to do a low-damage backstab against a monster while facing its front rather than performing a normal attack.
Escape 9 Activated Level: 59 This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability. 1:12:00 base cooldown.
Hastened Escape 2/2/2 Passive Level: 63, Escape at Level 1 This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Lethality 2/2/2 Passive Level: 63, Lethal Strike at Level 1 This ability decreases the amount of time required between uses of Lethal Strike by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Stealth 3/3/3 Passive Level: 61 This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63.
Improved Backstab 3/6/9 Passive Level: 59 This ability increases the damage of your backstab considerably for each step spent into the ability.
Lethal Strike 5 Activated Level: 59 This ability will make your next backstab on a valid assassination target autpmatically assassinate them. 1:12:00 base cooldown.
Physical Enhancement 5 Passive Level: 59 This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Skulking Visage 1/1/1/1/1 Passive Level: 61 This ability allows the rogue to remain on the edges of combat, constantly existing only at the edges of the target's awareness. Decreases the amount of aggression generated by the rogue in melee combat while behind the enemy. You may train in this ability once each level after reaching level 61.
Tumbler's Grace 3/6/9 Passive Level: 59 This skill grants you an innate chance to dodge any offensive spell targeting you. The initial chance of this occuring is 2%. Further ranks in this skill increases the chance to 5% and 10% respectively. This effect stacks with any other abilities providing a chance to dodge offensive spells.
Weapon Shield 3/3/3 Passive Level: 62, Melee Mastery at Level 3 This ability increases your basic ability to parry, block and riposte blows. It does not add to block gained from shields. Each rank in this ability further improves the chance of either skill taking effect. You may train in this ability once each level, upon reaching levels 62, 63, and 64.