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Alternate Advancement: Wizard

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These are the alternate advancement skills that are specific to the wizard class.


General Abilities

Name Cost to Max Cost Level Req. Type Pre-Req's Description
Innate Stats
Innate Strength 5 1 51 Passive No previous ability requirements. This ability raises your base Strength by 2 points for each ability level.
Innate Stamina 5 1 51 Passive No previous ability requirements. This ability raises your base Stamina by 2 points for each ability level.
Innate Agility 5 1 51 Passive No previous ability requirements. This ability raises your base Agility by 2 points for each ability level.
Innate Dexterity 5 1 51 Passive No previous ability requirements. This ability raises your base Dexterity by 2 points for each ability level.
Innate Wisdom 5 1 51 Passive No previous ability requirements. This ability raises your base Wisdom by 2 points for each ability level.
Innate Intelligence 5 1 51 Passive No previous ability requirements. This ability raises your base Intelligence by 2 points for each ability level.
Innate Charisma 5 1 51 Passive No previous ability requirements. This ability raises your base Charisma by 2 points for each ability level.
Advanced Stats
Advanced Innate Strength 10 1 61 Passive Innate Strength at Level 5. This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Stamina 10 1 61 Passive Innate Stamina at Level 5. This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Agility 10 1 61 Passive Innate Agility at Level 5. This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Dexterity 10 1 61 Passive Innate Dexterity at Level 5. This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Wisdom 10 1 61 Passive Innate Wisdom at Level 5. This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Intelligence 10 1 61 Passive Innate Intelligence at Level 5. This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61.
Advanced Innate Charisma 10 1 61 Passive Innate Charisma at Level 5. This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61.
Innate Resistance
Innate Magic Protection 5 1 51 Passive No previous ability requirements. This ability raises your base Save Vs Magic by 2 points for each ability level.
Innate Fire Protection 5 1 51 Passive No previous ability requirements. This ability raises your base Save Vs Fire by 2 points for each ability level.
Innate Cold Protection 5 1 51 Passive No previous ability requirements. This ability raises your base Save Vs Cold by 2 points for each ability level.
Innate Poison Protection 5 1 51 Passive No previous ability requirements. This ability raises your base Save Vs Poison by 2 points for each ability level.
Innate Disease Protection 5 1 51 Passive No previous ability requirements. This ability raises your base Save Vs Disease by 2 points for each ability level.
Advanced Resistance
Shiritri's Protection 10 1 61 Passive Innate Magic Protection at Level 5 This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Warding of Tarhyl 10 1 61 Passive Innate Fire Protection at Level 5 This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Blessing of Shojar 10 1 61 Passive Innate Cold Protection at Level 5. This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Shroud of Kaezul 10 1 61 Passive Innate Poison Protection at Level 5 This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Gradelsh's Gift 10 1 61 Passive Innate Disease Protection at Level 5. This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61.
Utility
First Aid 3 1 51 Passive No previous ability requirements. This ability increases the amount you heal with bandages by 5, 15, and 25 percent.
Innate Lung Capacity 3 1 51 Passive No previous ability requirements. This ability increases the amount of air you have by 10, 25, and 50 percent.
Innate Metabolism 3 1 51 Passive No previous ability requirements. This ability decreases your food consumption by 10, 25, and 50 percent.
Innate Regeneration 3 1 51 Passive No previous ability requirements. This ability raises your regeneration ability by 1 point per ability level.
Innate Run Speed 3 1 51 Passive No previous ability requirements. This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Increase to Stats Caps / HP
Heroic Power 10 2 61 Passive No previous ability requirements. This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61.
Hidden Strength 18 3 51 Passive No previous ability requirements. This ability allows you to gain additional (hidden) benefits from your STR, STA, AGI, DEX, and CHA stats even beyond your stat cap. You gain less benefits per stat point above your cap than you do for stat points under it. Each rank of this ability increases your hidden cap by 30.
Innate Enlightenment 15 3 61 Passive No previous ability requirements. This ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. (May only be trained by Priests and Casters.)
Heroic Durability 9 3 61 Passive No previous ability requirements. This ability adds an additional 1.5% to your maximum HP per rank. You may train in this ability once every other level, beginning at level 61. (May only be trained by Tanks.)
Priests and Casters Total: 238
Tanks Total: 232
Other Total: 223

Pure Caster Class Archetypes

Name Cost to Max Cost Level Req. Type Pre-Req's Description
Channeling Focus 12 2/4/6 55 Passive No previous ability requirements. This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent.
Combat Agility 12 2/4/6 55 Passive No previous ability requirements. This ability increases your melee damage avoidance by 2, 5, and 10 percent.
Combat Ferocity 12 2/4/6 55 Passive No previous ability requirements. This ability increases your melee precision by 2, 5, and 10 percent.
Lightning Reflexes 15 3/3/3/3/3 61 Passive Combat Agility at Level 3. This ability further increases your chance of completely avoiding incoming melee damage. You may train in this ability once each level after reaching level 61.
Mental Clarity 12 2/4/6 55 Passive No previous ability requirements. This ability increases your natural mana regeneration by 1 point per ability level.
Mind of the Arcane 9 3/3/3 62 Passive Spell Casting Expertise at level 3. This ability makes it impossible for you to fizzle a spell. the first level affects all spells below level 55. The secondd, on all spells below level 60. At the third rank, you will no longer fizzle any spells. You may train this ability once each level, upon reaching levels 62, 63, and 64.
Natural Durability 12 2/4/6 55 Passive No previous ability requirements. This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Spell Casting Deftness 12 2/4/6 55 Passive No previous ability requirements. This ability reduces the casting time of beneficial spells with a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent.
Spell Casting Expertise 12 2/4/6 55 Passive No previous ability requirements. This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52.
Spell Casting Fury 12 2/4/6 55 Passive No previous ability requirements. This ability gives you a chance to land critical hits with your direct damage spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent.
Spell Casting Mastery 12 2/4/6 55 Passive No previous ability requirements. This ability increases the effect of your Focus/Mind specialization skill.
Spell Casting Subtlety 12 2/4/6 55 Passive No previous ability requirements. After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less.
Unerring Precision 15 3/3/3/3/3 61 Passive Combat Ferocity at Level 3. This ability further increases your chance of striking your foe in melee combat. You may train in this ability once each level after reaching level 61.
Total: 159

Wizard Class Abilities

Name Cost to Max Cost Level Req. Type Pre-Req's Description
Allegiant Familiar 6 6 64 Activated, 0:01:00 No previous ability requirements. Summons a powerful familiar that enhances your mana pool and mana regeneration.
Arcane Grip 5 5 59 Activated, 1:12:00 No previous ability requirements. This ability will grant you the ability to cast an extremely low resistance Root-type spell.
Call of Xuzl 6 3/2/1 61 Activated, 0:15:00 No previous ability requirements. This ability calls a number of swords into existence directed at a target. The swords attack the target until the dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks add one sword each. You may train the ranks of this ability at or after levels 61, 63, and 65.
Deflect 2 2 62 Activated, 0:08:00 No previous ability requirements. This ability calls forth a massive shockwave of energy, flinging your enemies in all directions. Allows the wizard to cast an unresistable mana-less spell that throws back all creatures in his vicinity, also reducing their aggro towards him.
Exodus 6 6 59 Activated, 1:12:00 No previous ability requirements. This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
Fury of the Arcane 12 2/4/6 63 Passive Spell Casting Fury at Level 3. This ability increases both your chances of performing a critical blast when casting a spell, and performing an ultimate blast when landing a critical blast. Additionally, at the third rank of this skill, you will be able to perform Primal Blasts - a rare and highly improved Ultimate Blast.
Hastened Exodus 12 2/4/6 63 Passive Exodus at Level 1. This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Hastened Grip 12 2/4/6 63 Passive Arcane Grip at Level 1. This ability decreases the amount of time required between uses of Arcane Grip by ten percent per rank. You may train in this ability once each level after reaching level 63.
Life Fire 9 9 59 Activated, 0:07:00 No previous ability requirements. This ability will detonate you in a huge gout of flame, killing you and casting a high-damage Area of Effect spell centered on the spot of your death.
Mana Burn 1 1 59 Activated, 1:12:00 Mental Clarity at Level 3. This ability allows you to do non-resistable damage in an amount based off of your current mana.
Quick Damage 18 3/6/9 59 Passive Spell Casting Fury at Level 3. This ability reduces the casting time on your damage spells that have a casting time of greater than four seconds by 2, 5, and 10 percent.
Quick Evacuation 18 3/6/9 59 Passive No previous ability requirements. This ability reduces the casting time on your evacuation and succor spells by 10,25, and 50 percent.
Quick Gate 6 6 59 Activated, 1:12:00 No previous ability requirements. This ability gives you an instant-cast self gate spell to your bindpoint spell.
Soulbond 9 9 59 Activated, 1:12:00 No previous ability requirements. This ability makes the next beneficial duration spell yo cast Soulbounded. A Soulbonded spell cannot be dispelled, and will remain even if the target dies. It will wear off normally when its duration runs out.
Spellsurge 0 0 65 Activated, 0:00:10 Spell Casting Fury at Level 3. An instant cast damage spell that increased in power as your maximum mana increases.
Ultimate Blast 18 3/6/9 59 Passive Spell Casting Fury at Level 3. This ability gives you a small chance to deliver an Ultimate Blast whenever you deliver a critical blast. An Ultimate Blast does four times the normal spell damage. The chance increases with each step of this ability purchased.
Total: 140