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2007 Patch Notes

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Archived patch notes from 2007.

Patch Notes - 11/30/2007

A Balancing Act...

Over the next few nights I will be going around and balancing content that has either been overlooked since 2.0 or has become much easier/harder than intended after recent new releases. I will also be looking through some of the older quest items in order to update them to todays standards.
You can read specific examples of things already done and things to come here.
- Woldaff

Patch Notes - 11/25/2007

Ker-patch!

Archaic: Sun Storm is now a rain with appropriate damage and mana costs.
Cmalath 3 bosses now have a chance to drop ancient spells. The summoner himself has a very good chance to drop an ancient spell. Earthshaker in rust now has a chance to drop ancient spells.
Charm spells' resist adjustments now scale more appropriately with level. In addition, two of the necromancer charms were exact copies of each other; this has been corrected. One of the druid charms had no resist adjust at all; this has been corrected. This change will primarily benefit lower-level players.
A word of warning: The thaz augments that have flowing thought will all have their FT changed to a bonus to energy/defense or focus/mind, depending on class. This will happen next patch.
- Thinkmeats

Patch Notes - 11/25/2007

Poisons!

Tier 1 of Make Poison is live. Visit your local rogue guild for more info. See this thread for discussion.
Be sure to thank your local Ikaa for the effort and time she has put into this.
- Woldaff

Patch Notes - 11/08/2007

Misc Updates

  • Rust raid gems are now sellable to NPC vendors for very decent prices.
  • The items dropped by "Xixiv, Eater of Men" have been brought more in line with his difficulty, as befits the second-hardest named in the zone.
  • Added rare drops to Astatine, Iridium, Silver, and Mercury's loot tables.
- Thinkmeats

Patch Notes - 10/26/2007

Smithing Change

Player crafted shields are now available in game! Check your smithing book for more details!
This new content brought to you by your local GM-Tempus.
- Woldaff

Patch Notes - 10/21/2007

Post-Heartlands Blackscale

The Order of the Blackscale will now bring you to the same maximum rank as the Council of Innovation and Silver Crown. Check out the enclaves in Kaladim, Obsidian Shard Mountains and Greenmist.
Please direct any bugs or problems with the quest to this thread.
Edit- There has been a new quest series added to Greenmist. Be sure to check it out! (October 24)
- Woldaff

Patch Notes - 10/17/2007

The Dungeon Restoration project visted the Sun Mines today, repairing a long-broken named spawn and reshuffling a certain enslaving imp to a more equitable location.

- Thinkmeats

Patch Notes - 10/12/2007

Captain's journal, stardate October 12th... point two.

Two new low-tier raid mobs have been added to the game. One is in Darkwoods, the other is in the Northern Wastes of Tarhyl.
The Dungeon Restoration Project kicks off with a visit to the Sorceror's Labyrinth. While the DRP still has more plans for this chilly carnival funhouse, the first step--adding two nameds in the back of the zone--has been completed.
All of the farming portions (ie non-guaranteed mob drops) of the Council of Innovation post-heartlands quests have had a reduction in droprate to bring them more in line with the amount of grind required for Silver Crown quests. The 'event' quests were not changed.
- Thinkmeats

Patch Notes - 10/07/2007

Plane of Water

I have gone back through all of Plane of Water in an attempt to make the mobs present coincide better with the line of sight issues inherent in the zone. This should make the zone much less annoying while not diminishing the difficulty. These changes will be going in during the next patch.
A sample of the changes:
  • -Rampage mobs now have replacement abilities. (When casters have to be within 5 feet of a mob to cast rampage is a bit cruel.)
  • Many mobs have been shrunk to make walling them out of line of sight harder.
  • Revamped many pathers so they do not go through line of sight intensive areas.
  • Removed some traps that were spawning mobs in line of sight shadows.
  • Replaced some trash to make pulling a bit more about pulling and less about guessing what stalactite is blocking line of sight for the entire cavern.
  • Replaced the third loot bonus chance for class differentiation on the last two bosses.
  • Reduced the melee damage on Trillent and Guardian of the Caverns. As it happens their slow mitigation was a good deal too high.
Hopefully these changed will make the zones content less hampered by the inherent line of sight and casting flaws in the zone (which are not removable by us.)
Edit- The recent (read a week or so) bug with Plane of Water and Kedge Keep that was causing the zone to crash will also been fixed next patch.
- Woldaff

Patch Notes - 10/04/2007

The Bits 'n Pieces council of innovation quest is once again active.

- Thinkmeats

Patch Notes - 09/22/2007

I'm a biiiiig update and I need a biiiiig cereal

  • The Council of Innovation now offers quests to bring you to the same maximum rank as that enjoyed for so long by Silver Crown adherents. Check their outposts in the Sea of Storms, Thurgadin, and Shadowdale for quests.
  • A pair of new tier 2 raid mobs will be live after their items are added to the db, probably in the next patch.
  • The "a loyal failures" no longer have variable level, since I found out that dire charm takes an hour to repop even if used on an innapropriate level target.
  • Fiddled a bit with PS trash items.
  • Upgraded Taraztu's Infernal Trap. It now works on root immune mobs, sports a recast similar to the paladin spell, does far more damage, is harder to resist, lasts half as long, and costs less mana.
  • Added "PENDING NO DROP" tags to items from Lenny, Plaguefang, Fluxator, and for some unknowable reason, Ancient Wind Torrent. Take the first three seriously, ignore the last one.
- Thinkmeats

Patch Notes - 09/22/2007

Lavascale items tweaked

I reviewed Lavascale's drops and tweaked them to be more in line with the encounter's difficulty. Look for the upgraded versions in an upcoming patch.
- Jayelle

Patch Notes - 09/11/2007

Notes from today's patch

  • Thazeran's Tower class-specific armor saw effects added, as well as a few tweaks to pieces for certain classes.
  • Sandstone Girdle's focus effect has been changed to "Sihala's Blessing" - a weaker version of Runes of Healing - to not devalue higher tier charm focus effects.
  • Legplates of Vituperation can now be worn by Paladins and Shadowknights.

You can check out all of the class armor changes in this thread.

- Xeldan

Patch Notes - 09/08/2007

Hotfix plus upcoming stuff

Hotfixed and live now:
  • Fixed the problem that could occur where Kadrax and Xardak would respawn at different intervals. They should now respawn together.
  • Added in part of the back-end for the Thazeran, The Great Guardian encounter. More to come.
Coming soon(possibly next patch, more than likely the one after):
  • Thazeran, The Great Guardian will be finished and added to Thazeran's Tower. This is the final encounter in the zone and will unlock quite a bit of lore about Dalaya.
- Xeldan

Patch Notes - 09/07/2007

Small Update

  • Put in a good deal of back end code for the upcoming release of the post Heartlands Blackscale quest line.
  • Added back end code for the Plane of Earth. Expect to see Sihala making her big debut soon.
  • Changed the clicky effect Fulmination to be slightly more powerful.
  • Upgraded the heal component to the clicky Mending Flames but made it self only.
  • Lowered the hitpoints slightly on Folerit Redsun in the Tower of Tarhyl.
  • Made the spell Burning Feedback undispellable.
  • Quests in the Plane of Valor and Plane of Water should now use the new journal system.
- Woldaff

Patch Notes - 08/27/2007

Little Rust update

Finally got around to hardening Silver against server crash and moving his timer over to the new one. All four of the lower-tier encounters in rust will no longer be borked by server crash, and all of them operate on the "unlimited time as long as you're active in the area" system.
Also, changed Mercury so that it's safer to rez in his room. When he was hardened against server crash a while ago, his drones were changed to not reset, but since players are used to adds depopping etc and the inability to rez in the room doesn't add terribly much to the encounter, I just put it back to the way it used to be (adds depop) to avoid confusion.
Lastly, as a side note, Clockwork's encounter will not be hardened against server crash. For a couple of odd reasons, it's essentially not possible to do without drastically reworking the encounter.
- Thinkmeats

Patch Notes - 08/24/2007

Little update

  • Fixed the food and water dropped in Fearstone to be ALL/ALL.
  • Meddled a bit with the final two encounters in the Plane of Nightmare.
  • Fixed the Orchide Haversack dropped in Fearstone.
  • Corrected the color of Fearstone nameds.
  • Added more backend for Council of Innovation quests.
- Thinkmeats

Patch Notes - 08/20/2007

Some fixes!

  • Fixed traps to work correctly. Traps in your home plane will no longer trigger on you, all other traps will work again.
  • You can now see if someone is afflicted with a contagious disease using /cm stats.
- Wiz

Patch Notes - 08/14/2007

Disease tweaks

  • Reduced the chance of being infected by another player's contagious diseases simply by being near them.
  • Contagious diseases will no longer be spread to players below level 10 by other players (nor will players below level 10 spread any diseases in turn).
  • NPCs can no longer be infected by players.
  • If a player spreads a disease to another player by any means, they will not be able to infect anyone else for two hours (to prevent a single plaguebearer infecting everyone at the bank with several diseases).
- Wiz

Patch Notes - 08/08/2007

Fearstone Two: Stone Harder

Retooled fearstone:
  • Enemies who harmtouch and fear now do not always do so--it's far less likely, for example, to eat three harm touches on a triple-pull of shadowknights.
  • Meddled with some of the loot.
  • Added four new nameds to the zone.
There are a couple minor issues (nameds are green instead of brown, one named likes to drop unstackable race: none food, etc) that will be fixed next patch, but I figured I'd put it live now because they're not particularly bothersome. Have fun =)
- Thinkmeats

Patch Notes - 08/05/2007

Small patch

  • Added dialogue shortcuts to spare your keyboard the typing (and from being bashed in when you typo the same dialogue prompt five times in a row). See this post for details.
  • Contagious diseases (such as rotting plague) can now be spread to you by being near, or trading with, diseased players and NPCs. Watch out who you associate with, they may be a filthy plague carrier.
  • Frost King Rymaz Sunbane will now summon his bodyguards mid-fight if they are not killed beore attacking him.
- Wiz

Patch Notes - 07/30/2007

Tower of Tarhyl Fixes

  • Fixed the problem with Archfiend Ghon's area effect spell. You should no longer get an annoying buff window when hit by his ae.
  • Fixed the problem with a Djar Sheikh that had it hitting 32 times a round instead of 2. (One of my better typos I must say.)
  • The flag mob for Ansaag should now be working properly.
  • The two tribes which were previously not scoutable no longer see rogue hide as a whole. This should make it a little bit easier to see what is going on up ahead while still keeping scouts on their toes.
- Woldaff

Patch Notes - 07/30/2007

  • Prison Sanctuary is live. Good luck, you'll need it.
- Thinkmeats

Patch Notes - 07/29/2007

  • The Tower of Tarhyl is now live and ready to be explored. It is a linear progression raid zone starting at about the Inner Prison difficulty level and continuing on from there. You can reach the zone through the wizard spell Alter Plane: Tower of Tarhyl.
  • Fixed the brewing combine for Stinky Badlands Brew.
  • Next Patch: The item changes in their entirety are going in. Read more about it here.
  • Next Patch: The first batch of player made books will be placed in game and added to the Erimal library. Read more about it here.
- Woldaff

Patch Notes - 07/29/2007

  • Added the first of the new learning codexes that provide a new use for EXP after AAs and levels. These codexes are sold in the Valley of Erimal. See forums for details.
  • The entire world should be properly setup with water area definitions that let you skillup swimming and restrict where water-only mobs (like fish) can go.
  • Considerably increased the amount of time you have to clear a wave of extremely difficult treasure map guardians, which will also reduce the amount of time it does to get the chest.
  • Increased the amount of time you have to clear a wave of difficult or very difficult treasure map guardians.
  • Improved the loot of extremely difficult treasure chests and added a ton of new items to the loot selection.
- Wiz

Patch Notes - 07/26/2007

A big update

  • Fixed some spelling errors in Kaezul War item identify messages.
  • Fiddled with many pieces of nightmare loot, especially that from Alpha Wolf Jeremiah on up.
  • Changed Whirlwind graphic to be a bit prettier.
  • Gave Dis's Shank of Betrayal a graphic.
  • Platemail of Agility is now Chainmail of Agility, and is usable by chain classes.
  • Changed 'Fleshhungry Buzzsaw' to 'Shadowy Buzzsaw', completely reworking the item in the process.
  • Made Heavy Pneumatic Hammer clickable from inventory to make it useful as a pulling tool.
  • Harmonic Mandible is now usable by many classes.
  • Coda now sports Cast Speed 6
  • Machine Crown's clicky has improved
- Thinkmeats

Patch Notes - 07/21/2007

A Little Update

  • Grudge and Dis's Shank of Betrayal now have functioning focus effects.
  • Many Kaezulian War mobs no longer see invis.
  • The lowest tier of Kaezulian War mobs no longer summon.
  • Kaezulian War named monsters now have significantly more hp and a bit more damage.
  • Added a merchant and a banker to the PoN worshippers' hedge. It's pretty modest for now, but more stuff'll be coming soon.
  • Xaxazan`s Ceremonial Patch can now be used by more classes
  • Coda now sports a focus effect for caster users
- Thinkmeats

Patch Notes - 07/13/2007

Small Patch

  • Fixed multiple small problems with Stronghold of Enthann loot.
  • Fixed the chests in Stronghold of Enthann. They should no longer have a chance to crash the zone when killed.
  • Added in a ton of finalizing stuff to Tower of Tarhyl. Release of ToT is approaching very quickly.
  • Added in multiple new quests utilizing the new journal system. You can find bits of them in Goblinskull, Newport, Grobb and Oggok.
  • Added in some preliminary code for the continuation of the Blackscale quests. The wait is soon to be over!
- Woldaff

Patch Notes - 07/11/2007

  • Itemized two new nameds in the Ruins of the First City.
  • Fixed a whole lot of bugs!
  • Added a journal system for quests. Only a few quests currently use it, but more will be added as we progress through the Quests for the People Project.
  • Kickstarted said Quests for the People Project. See: this post for details.
  • Revamped Jayla's Insight. The information gained from this AA is now a lot more structured and well, informative.
- Wiz

Patch Notes - 07/11/2007

General patch

  • Added logic for underwater mobs. In the future, water mobs such as fish will no longer fly out of the water they reside in and chase you over land.
  • Fixed just about every bug on the bug list (see shardsofdalaya.com/bugs for list of closed / dismissed bugs)
  • Reset the deities of all players to default (unsworn or class/race default) in preparation for the deity & alignment system.
  • Readded a couple of disabled quests from Guardsman Scott in north badlands (eastern badlands tasks).
  • Tagged a significant number of quest EXP-turnins NO DROP to put a stop to the alt PLing industry that has grown up around them.
  • Increased the cash return when handing in charms to the charm trader.
  • Increased the AE range on Modulative Conjuring to 100.
  • Added various fixes and anti-lag tweaks to The War.
- Wiz

Patch Notes - 06/21/2007

Crystal Caverns!

Crystal Caverns, a 45-65 dungeon has been added to the game! You can find the entrance to it in the mines of Thurgadin!
- Temellin

Patch Notes - 06/19/2007

Brief update

  • Expanded the Rust Factory named-boost code to include the key nameds outside the factory. As before, fighting monsters of the named's basic type will cause the named to be more likely to spawn.
  • Added zonewide announcements for when the affected Rust nameds spawn. This should make it a bit easier to see when they've spawned per the above.
  • Changed the text in the Lujein event in PoNightmare to make it easier to figure out. You guys will be pretty angry when you find out how simple it was =P
  • Fixed a lot of kaezul war stuff.
- Thinkmeats

Patch Notes - 06/12/2007

Priest Archaic Fragments

With the reboot today(June 12th), Priest Archaic Fragments which drop from Lower Thazeran's Tower named have had additional drop locations added deeper in the zone.
- Xeldan

Patch Notes - 06/12/2007

Stronghold of Enthann

A few final changes to the zone are going in-
  • Increased the amount of trash in the zone by a fourth.
  • The Chosen of Enthann will now drop 2 loots 100% of the time.
  • Spawn time on trash has been decreased slightly.
  • The Enthann trials loot will be upgraded to be in line with the difficulty of the encounter. (Next Patch)
  • Multiple chosen loot will be upgraded to be in line with the difficulty of the encounters. I will publish a list of the changes when the patch goes live.

Note: The zone has been rebooted and respawn timers have been reset as a result of these changes*

- Woldaff

Patch Notes - 06/01/2007

I've been working on the war recently, so the AI upgrades mentioned below will have to wait. However, I did get time to do a couple non-war things:

  • The spell scroll for Alter Plane: Nightmare is now working
  • Changed the emote text on 'a lujein clansman' to make the buff's role clearer
  • Fixed races/classes on Summoned: Nightmare Arrow
- Thinkmeats

Patch Notes - 05/28/2007

Alter Plane: Tarhyl's Tower

The port spell to the zone "Tarhyl's Tower" is now once again dropping throughout Dalaya. The spell has been released before the zone to allow wizards to begin acquiring it even though it is not yet functional.
Look for more tidbits regarding the Tower of Tarhyl to surface soon!
- Woldaff

Patch Notes - 05/26/2007

AI Upgrade

Astatine is now hardened against server/zone crash. Additionally, his timer now automatically tracks activity in his part of the zone; the event will not depop as long as the raid is still underway, so no more worrying about running out of time.
I'll be applying this upgrade to the other fights in Rust, and editing them into this news update as I go. It's a lengthy process, so they may not all be done today.

Edit:

Upgrade complete for Iridium, and if you were on during it, you probably noticed that it's not an easy process ;)
- Thinkmeats

Patch Notes - 05/21/2007

Brief notes

  • Halial's script has been repaired and is hopefully working correctly
  • Shooting Starmetal Ballista should now have a graphic
  • The spell 'Ravenward' now stacks with everything
  • Haste on 'Pneumatic Support Brace' fixed
  • Safe spot in PoNightmare chagned to zone-in point
  • 'an infested zombie' monsters in PoNightmare now count as undead
  • Erudin Defenders in erudin will no longer attempt to butcher poor mr Ir`Corenn
- Thinkmeats

Patch Notes - 05/20/2007

Alter Plane: Torment

The Alter Plane: Torment wizard spell has been mistakenly overridden by the new Tower of Tarhyl port spell. The spell still sends you to the correct zone (PoTorment).
This will be changed back next patch. We apologize for the mix up.
The wizard spell Concussion is also having the same problem. It will be fixed next patch as well.
- Woldaff

Patch Notes - 05/20/2007

Raid mob respawns

On account of the fact that a vast amount of raid content has been added since 2.0, and people are spending all their time raiding the same zone while lots of similar tier content sits untouched, we are changing the "average" raid respawn time from 3 to 6 days (with a random factor + / - up to 2 days).
Tower of Tarhyl will shortly be re-released into the game as a extreme high end zone, which is the only tier that might have a lack of options to choose from previous to this.
As a part of this all zones have been fully repopped.
- Wiz

Patch Notes - 05/17/2007

Thazeran's Tower Fix

  • Portals in Thazeran's Tower should be much more reliable. They've been moved over to a newly available scripted Area system, rather than the old scripts used to move players around.
- Xeldan

Patch Notes - 05/15/2007

Upcoming Changes

Currently Live-
  • Anos, Chosen of Enthann no longer area effects when he is not in play.
  • Anos, Chosen of Enthann has had his slow mitigation reduced significantly.
  • Lowered the drop chance slightly on archaic fragments for trash in Stronghold of Enthann (A couple percent).
Next patch-
  • The spell Alter Plane: Tarhyl's Tower will begin dropping again in response to the zones impending release.
  • Various items from Stronghold of Enthann will be tweaked to correspond to its difficulty. Look for a general trend of upgrades although one or two items will be getting downgrades.
- Woldaff

Patch Notes - 05/11/2007

Stronghold Balancing

After two raids on the Stronghold the following has been done to balance the encounters to their intended levels.
Denos, Chosen of Enthann has been given a few more abilities to liven up his encounter. This should not add to difficulty per say but should make it a tad more interesting.
Anos, Chosen of Enthann has been made slightly easier. You will find a longer cool down time following his main special ability and a slight reduction in his melee damage as the fight proceeds.
- Woldaff

Patch Notes - 05/04/2007

Stronghold of Enthann

Stronghold of Enthann, the culmination of the Valor line of zones, is now live. You can reach it using the key achieved in Plane of Valor by clicking on the portal located behind the NPC you received the key from.
Stronghold is comparable to late Inner Prison or early Thazeran's in difficulty.
- Woldaff

Patch Notes - 05/03/2007

Plane of Nightmare goes live The Plane of Nightmare zone, Marlow's home plane, is now live. The physical zone to the plane is in Erudin Palace, in the troubled mind of a comatose prisoner. The zone itself has 11 fights ranging in difficulty from Patrol Master Dblash all the way up to Arbiter of Air, and the mass port spell will now drop as normal for a level 63 spell.

- Thinkmeats

Patch Notes - 05/03/2007

Upcoming Changes

Next Patch:
  • The new elemental focuses are being implemented as outlined here.
Please note that only the focus changes are being put in at this time. The item changes are due fairly soon yet not quite complete.
  • The Elder Bremm encounter in Plane of Water has been changed to work properly with the recent implementation of fear. He should no longer be so spooky as to fear you under the world.
  • The Prophet of Tarhansar encounter in Plane of Water has been reduced in difficulty slightly.
  • Axe of Brawn will be getting a new icon to solve the problem where some players see it as invisible.
  • Stronghold of Enthann is very near completion. Look to see more of it in the next few days.
  • Tower of Tarhyl is near completion. Look to see more of it in the next week or so.
- Woldaff

Patch Notes - 05/02/2007

Brief notes

In now:
  • Fix to SNP newbie quest, mage side, Tomin step.
  • Clockwork adjusted to drop a bit more loot (a la ASOM) due to the immense investment of time required to reach and kill him.
  • Slightly higher cooldown time between Clockwork's abilities.
Next patch:
  • South Newport int caster newbie armor quest items now have weight
  • Plane of Nightmare very near live status
- Thinkmeats

Patch Notes - 04/23/2007

Thurgadin Quests

A series of quests, dubbed "Starfall 2 quests", have been added to Thurgadin. These quests offer two very good items for every class, and are tailored for levels 45-60. Despite the name they have no direct connection with the Starfall quests, and can be done entirely independently.
- Wiz

Patch Notes - 04/20/2007

Fear!

Fully functional fear has been added to all zones. This fear does not make use of any advanced pathing, so it may behave slightly illogical, but it should work at the least decently. This also means that feared players will run away instead of being frozen to the spot.
We have also decided to give a limited instanced house to all players on the server above level 20, not just donators. Please follow this link for details.
- Wiz

Patch Notes - 04/10/2007

A couple of bard changes

  • 22% bard haste added to the spell Relic: Fiery Warcy of Tarhyl.
  • Relic: Lcea's Lament will now give you a minimum of +5 mana regeneration, even if your mana regeneration is capped.
  • Patched in all prior notes from the development team.
- Wiz

Patch Notes - 03/28/2007

Stuff that will be in next patch:

Okay, more news about archy frags in Rust. As you may or may not be aware, each Rust raid is comprised of a raid mob, plus a small event that happens right before the mob itself. The event itself is what has the chance to drop the archaic fragments. While the events are quite difficult in their own right, they aren't comprised of many mobs; the vast majority of "trash clearing time" is sublimated into the process of getting gems.
So what does that mean for archaic fragments? Take the Astatine event. There are only four loot-dropping mobs in that event, but the event itself is considerably harder than Silver's, which involves killing a larger number of weaker mobs. To figure out the % for each mob, I looked at the difficulty of each of the four fights vs the four fights in OP, then figured out how many of which mobs you have to kill to do each (motg = ignoring mobs you kill to get to the orbs). Add it up, divide by the number of mobs in the event, then adjust based on other factors. End result per raid will be near to (but not quite as good as) what you'd get in prison. Note that the events' mobs cannot be farmed for archaics because they only spawn once per handin, and the handin itself has an appreciable cooldown--while a raid force could *concievably* do a handin, kill the event, then leave the raid mob up until the timer expires, it would take them a very long time to do so--longer than simply farming prison mobs.
  • Couple more raid fights' backends ready for nightmare.
  • Adjusted hp down on the mobs outside the factory in Rust. That should make the xp better than it is, but not quite so good as when the zone was first released.
  • I look forward to the day where the word "Rust" no longer appears under my changelogs.
- Thinkmeats

Patch Notes - 03/25/2007

Stuff that will be in next patch:

  • Bunch more backend for Plane of Nightmare.
  • Raid trash in Rust will drop items which, when given to the Vaporous Projections in Prison, yield archaic spell fragments. Note that this refers to the trash mobs spawned in the "events" which preceed the raids, of which a limited amount spawns per handin.
  • The Cookpot item for the enchanter newbie quest will once again accept items and do combines.
- Thinkmeats

Patch Notes - 03/21/2007

  • The first part of the Shiritri follower quest is now in game. Contact your local deity for more details. Sivyana and Tarhansar quests will follow shortly.
  • Port Necklaces have been added to Tarhansar, Shiritri and Sivyana. Seek out their voices in Sea of Storms if you are already sworn and would like a necklace.
  • Juvenile Mammoths can now be seen wandering the tundra once again. This should resolve issues with two Halas newbie quests.
- Woldaff

Patch Notes - 03/21/2007

Stuff that's in now:

  • Sadri Malath has a new quest to offer; it's got a gateish, neckish sort of reward. Speak to Keeper Avanad for details. Low level characters can do the first step only; you'll want to be 60+ for the rest.
  • HP of certain scavanger-faction mobs in Rust reduced just a scooch.
  • Cash drops of xp mobs in Rust mildly increased.
- Thinkmeats

Patch Notes - 03/20/2007

  • Increased coin drops across the board, particularily from level 60+ mobs.
  • The Summon Monster line of spells are now functional. See forums for details.
  • Patched in various updates from the developer team, outlined in the news posts below.
- Wiz

Patch Notes - 03/19/2007

  • The new Plane of Torment boss event is now live after a couple test runs.
  • Trash throughout the encounter has been considerably thinned to allow for a bit less monotony.
  • Loot from the final boss has been tweaked to be in line with its difficulty.
  • Any bugs having to do with brewing should now be fixed. If you find a missed bug please post it in the post in General Discussion on the forums.
- Woldaff

Patch Notes - 03/18/2007

Stuff that's in now:

  • Fixed Kedge Caller event. I had an idea what might be wrong with it, the idea was right, and the rest is history.
  • Twiddled with the way the scripts in Rust tell if raids are going on, and if so, which raids. They're now sturdier and faster.
  • Removed gem-farm requirements from Clockwork's raid in Rust. The trash mobs were too cool to squish down to the 5-10 minute time requirement I'd placed on the preraid show events, so I cut out the gems instead--you do still need to kill the other mobs at least once to key yourself, however.
  • Nameds in the Rust factory are now more likely to be up by the time you reach them--the act of fighting through the factory mobs passively improves their chance to spawn.

Stuff that will be in next patch:

  • The deathtouch mobs in the Iridium raid will no longer chase your cleric if he decides to be a sassy molassy and train them around with DA.
  • A bunch of backend stuff for the quest ring and PoNightmare.
  • High Elves decriminalized in California.
  • Noticed the pet weapons that one of the raid trash mobs carries in Rust were giving it exorbitant resists; corrected the issue.
- Thinkmeats

Patch Notes - 03/13/2007

  • Late Plane of Water loot has been tweaked downward slightly on many items. There is a possibility for more changes soon if deemed necessary.
  • Plane of Torment has been given a new boss encounter. This encounter will be getting a test run tonight (March 9th) and will be open to the public thereafter.
  • Hivemind Drive Chain is now no drop to bring the Valor quest in line with the other deities. Drop rate has been increased to compensate.
  • The promised fixes to the Brewing tradeskill are in the works and should be patched in soon. Will update this when they are live.
- Woldaff

Patch Notes - 03/13/2007

  • Significantly increased drop rate of fleshy, boney, and steely gems. Droprate is subject to change as I gauge demand over the next few weeks.
  • Note: Changes after this message won't show up until the next patch.* Added recommended level to Charged Driveshaft.
  • Fixed the "out of charges" bug on a couple items.
  • Added BST to classes on the Last Will and Testament item.
  • Changed Glowing Mechanical Eye to be ALL/ALL.
  • Reduced critical strike % on the Boney Widget to 2%.
  • Repair Drones and Maintenence Drones are getting their names changed. After there's a patch, the maint drones will maintain and the rep drones will repair.
  • Put more stuff for the Sadri Malath gate neck quest in. If it works, the quest will be put live soon.
  • Put in backend stuff for a largish high-level quest line.
  • Put in backend stuff for Plane of Nightmare.
  • Fiddled with Rust stuff. Getting very near to calling the zone "done".
- Thinkmeats