Notice something wrong, missing, or inadequate? Feel free to edit pages yourself and make use of discussion pages.
Wiki content is created, maintained, and administrated by players. Learn how you can help!

Set/Disarm Traps

From SoDWiki
Revision as of 11:52, 3 October 2014 by Haenir (talk | contribs)
Jump to navigationJump to search

Set/Disarm Traps is a Rogue-only skill which enables a Rogue to disengage a trap for a short time so that it cannot be triggered. Traps must first be detected with Sense Traps before they can be disarmed. Poisoner's Crucible can be especially useful for curing trap poisons.


Skill-ups

Trivial Zone Experience Location # of Traps Type Notes
30 Northern Newport Newport Rogue Guild Pitfall DD with Poison DoT Recommend taking the path down from Rikki Redhands. They surround the landing pad.
40 Blackburrow 3000 Gnoll pup hut on top floor Root 1 hour reset for this trap (confirmed 11/23/13)
45 Blackburrow Attack Dog / Spike Pit Instant Frost Damage
50 Blackburrow On ramp to Lord's spawn Instant Frost Damage
< 45 Blackburrow Piranaha pool south of Spike Pit 2 Root
< 50 Shrouded Isle 3000 Hedge Maze 3 Affliction
<=31 Shrouded Isle Most of the trees surrounding the mansion. 4 Spawn Spawns Beetles x 2
55 Shrouded Isle 6000 Path to undead froglok 2 Snare
60 Shrouded Isle 4500 Basement Guillotine Room Trap of Darkness On the spike-with-head.
> 56 Shrouded Isle 45000 Basement side-ramp to final room Trap of Darkness
Shrouded Isle Basement - Fake Floors Near Lava Pool Trap Poison V Very fatal very quickly if you fall through the floor
30 South Kaladim 3750 Leading to the palace 2 Spawn Spawns Shades x 3. First one is sense-able from before the tunnel. Second one is right around the last bend.
< 57 - >= 58 Warrens (Unknown) - 4500 Side Rooms on path to Noble 4 DD Trap in room with the cooking fire has the higher trivial
<= 58 Warrens Bridge to Noble (Unknown) slow
Warrens Past Bridge to Noble (Unknown) slow There are two arches to pass under. Right one has the trap.
<= 58 Shrouded Isle Before water on path to king (Unknown) slow
<= 58 Shrouded Isle At entrance to kodiaks 2
90 Halls of Mielech 6750 Fungus farm "squares" 8 Excellent spot!
75 Hidden Temple of Yaralith Several in the tunnel between the blue and green pool
<= 90 Hidden Temple of Yaralith 275, -225 in Maze Jet of Acid One by wiz spires, another around
140 Hidden Temple of Yaralith 10500 Circular Pools with bridges 4 Root and DoT 1 in northern, 1 in western ring, south-east ring
105 Lair of Paw 7875 After the second door, on the right path of the fork before the pit Spawn Spawns Liodreth Swiftpaws x 2 or Lion x 1
~135 Lair of Paw 7750 Assassin/Darkling area 5 Trap Poison II and Trap Poison III
<= 140 Halls of Misery Bottom Floor Traps 4 Silence
< 135 Red Sun Mines Near Northernmost Fire Grottos zone line 2
< 135 Fire Grottos Right from Red Sun Peaks entrance along the lava 7
160 Tunnels of Lasanth 12000 Front gate & first room of minotaur area 2 Spawn Spawns Foul Ooze x 1
100 Kings Pass In water
<= 130 Highkeep Left side of stairwell to second floor 2 Lethal Poison Dart
<= 150 Highkeep Stairwell to third floor 1
> 150 Highkeep Stairs down to Basement Spawn Spawns (Moulding Skeletons x 2)
200 Highkeep 15000 Fourth Floor (behind hidden door) 18 Summon you to The Earth Terror area and you die if you fail
Kedge Keep Mudcrawler Room From the entrance, take the tunnel down to the second room, then take the hole to your right (a piranha paths through here). Swim all the way down and there is a room with several traps that spawn a mudcrawler.
Mielech's Lair (Unknown) DoT Trap located deep in the watery caverns on the path next to the water
200 Everchill 15000 Beginning orc area 3 DD Spell: Frost
200 Everchill 15000 Beginning orc area 1 Snare Atol's Spectral Shackles
< 210 Prison of Admyrrza On the way to Master of the Gates 3
> 215 Emberflow 17250