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Paladin
Paladin | |
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Class archetype | |
Armor class | |
Preferenced statistics | |
Title at level 51 | Cavalier |
Title at level 55 | Knight |
Title at level 60 | Crusader |
Title at level 65 | Templar Knight |
Paladin Links | |
The Paladin is one of three Tank classes in Shards of Dalaya, alongside the Warrior and his dark counterpart, the Shadowknight. The Paladin has many distinctions from the others, not the least of which is his ability to Lay on Hands which heals a target instantly for a great amount of hp. The Paladin is the master of AE Aggro and is better than the other two tanks at getting, and holding, the attention of many enemies at once. Their ability to hold aggro on a single target, while not as quick as a Shadowknight or Warrior, is still decent (You must use an AE blind inbetween normal blinds or let blind wear off to get aggro from it again so you can Blind->AE Blind->Blind->Stun->AA Stun while using taunt and bash for larger aggro). Paladins have a 10% innate chance to crit yet lack a mitigation stance making them less desired for main tanking roles.
Paladins are the undisputed masters of killing undead and are able to land Cleansing Blows against them. Simply having a Paladin in your group will allow all party members to land melee critical strikes against undead whom normally are immune to them. Paladins also have many anti-undead spells, along with other healing spells, which gives them some great flexibility when things begin to go wrong. Finally, a paladin may be saved from death to undead via an innate ability known as Divine Refusal.
If you like tanking, hate the living dead, and aren't afraid of keeping 4+ enemies off of your support at once, then you might find that the Paladin is for you.
Starting Statistics
The Paladin class receives 20 starting points to distribute in the various stats. The stats that the game deems important to the class are Strength, Stamina, Wisdom, and Charisma.
Race | STR | STA | AGI | DEX | WIS | INT | CHA |
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Dwarf | 100 | 95 | 70 | 90 | 88 | 60 | 55 |
Erudite | 70 | 75 | 70 | 70 | 88 | 107 | 80 |
Froglok | 80 | 85 | 100 | 100 | 80 | 75 | 60 |
Gnome | 70 | 75 | 85 | 85 | 72 | 98 | 70 |
Half Elf | 80 | 75 | 90 | 95 | 65 | 75 | 85 |
Halfling | 80 | 80 | 95 | 90 | 85 | 67 | 60 |
High Elf | 65 | 70 | 85 | 70 | 100 | 92 | 90 |
Human | 85 | 80 | 75 | 75 | 80 | 75 | 85 |
Paladin Skills
(*)Does not follow the 5 + (level x 5) skill-up formula.
Combat Skills
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Spell Skills
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Other Skills
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Styles
To use styles, type /style (or /s) and the corresponding number of the style.
Name | Level | Description |
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(1) Normal | 1 | The most basic combat style. Does not affect your combat in any way. |
(2) Aggressive | 1 | Puts you into an aggressive stance, sacrificing avoidance for a 5% increased attack speed. |
(3) Defensive | 1 | Puts you into a defensive stance, sacrificing 5% attack speed for increased avoidance. |
(4) Guarding Blade | 20 | Puts you into a focused stance, increasing both hate and parry. Very useful when tanking extremely hard foes or swarms of them. |
(5) Cleansing Blades | 35 | Puts you into a focused state, increasing critical hits veruses all neutral or evil targets. |
(6) Stoical Will | 45 | Grants the paladin immunity to fear, charm, and mesmerizing effects. Does not affect unresistable charm/mez. |
(7) Lady's Strike | 55 | Grants the Paladin an area of effect hate proc. Procs very rarely, does not generate much aggro, drains stamina fast. |
(8) Banishing Strike | 65 | Allows the paladin to land one extremely(capped at 7500) powerful strike against an undead foe, best used with /s 5 for maximum damage. Exhausted for 10 min after use. |
(9) Althuna's Fury | 20 | Empowers you with the will of Althuna granting increased damage at the cost of decreased mitigation. Requires a two-handed weapon to be equipped. |