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Iksar

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Revision as of 17:41, 17 April 2011 by Gnomish (talk | contribs) (Spruced up image description.)
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Iksar
Abbreviation
IKS
Headshot - Iksar.png
Starting Zone(s)
Vision Infravision
Size Medium
Bonus Skill
Experience Modifier
  • -2.5% Experience Rate
  • -10% Skill Learning Rate
    • (Does not affect tradeskills)
Other Attribute
  • Natural Armor
  • Improved Regeneration
  • -5% Fire Type Damage Received
The Iksar are notoriously aggressive and will retaliate fiercely at any perceived hostility. Here, a warlord hisses at a guard as she questions his presence in Athica.

The ancient Iksar live for the most part on the jungles of Ikisith. But with the rise of a fearful tyrant that has lain much of the world to ruin, many Iksar fled to seek refuge in the lands of the Young Races. These Iksar now share the swamps of Grobb with the Troll Race, forming a strong Order with the purpose to withstand all enemies and reclaim Ikisith, their birthhome. Iksar can see in the dark with Infravision. They have Reptilian Minds that are slow to anger and fear, giving Iksar increased resistance against Fear. Iksar have bodies that regenerate quickly, and the scales that cover their bodies offer a measure of natural armor. While highly intelligent, Iksar are conservative by nature and tend not to pick up quickly on new ideas. They gain experience and skills at a reduced rate. Iksar regeneration while standing was reported as 5. Sitting was 25.

Starting Statistics

Each class receives 20 to 30 starting points to distribute in the various stats.

Class STR STA AGI DEX WIS INT CHA Points
Beastlord 70 80 95 85 90 75 60 20
Monk 75 75 100 95 80 75 55 20
Necromancer 70 70 90 95 80 85 55 30
Shadowknight 80 75 90 85 80 85 60 20
Shaman 70 75 90 85 90 75 60 30
Warrior 80 80 95 85 80 75 55 25


Races of Dalaya
All Races
Barbarian • Dark Elf • Dwarf • Erudite • Froglok • Gnome • Half Elf • Halfling • High Elf • Human • Iksar • Ogre • Troll • Vah • Wood Elf