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Difference between revisions of "Iksar"
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− | [[ | + | {{Infobox race |
+ | | abbrev = IKS | ||
+ | | race = Iksar | ||
+ | | startzone1 = Grobb | ||
+ | | vision = [[Infravision]] | ||
+ | | size = Medium | ||
+ | | bonus1 = [[Forage]] (50) | ||
+ | | effectsmod1 = +20% Fear Resistance | ||
+ | | xpmod1 = -2.5% Experience Rate | ||
+ | | xpmod2 = -10% Skill Learning Rate | ||
+ | | xpmod3 = *''(Does not affect tradeskills)'' | ||
+ | | other1 = Natural Armor | ||
+ | | other2 = Faster Regeneration | ||
+ | }} | ||
+ | |||
The ancient Iksar live for the most part on the jungles of Ikisith. But with the rise of a fearful tyrant that has lain much of the world to ruin, many Iksar fled to seek refuge in the lands of the Young Races. These Iksar now share the swamps of Grobb with the Troll Race, forming a strong Order with the purpose to withstand all enemies and reclaim Ikisith, their birthhome. Iksar can see in the dark with Infravision. They have Reptilian Minds that are slow to anger and fear, giving Iksar increased resistance against Fear. Iksar have bodies that regenerate quickly, and the scales that cover their bodies offer a measure of natural armor. While highly intelligent, Iksar are conservative by nature and tend not to pick up quickly on new ideas. They gain experience and skills at a reduced rate. | The ancient Iksar live for the most part on the jungles of Ikisith. But with the rise of a fearful tyrant that has lain much of the world to ruin, many Iksar fled to seek refuge in the lands of the Young Races. These Iksar now share the swamps of Grobb with the Troll Race, forming a strong Order with the purpose to withstand all enemies and reclaim Ikisith, their birthhome. Iksar can see in the dark with Infravision. They have Reptilian Minds that are slow to anger and fear, giving Iksar increased resistance against Fear. Iksar have bodies that regenerate quickly, and the scales that cover their bodies offer a measure of natural armor. While highly intelligent, Iksar are conservative by nature and tend not to pick up quickly on new ideas. They gain experience and skills at a reduced rate. | ||
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==Starting Statistics== | ==Starting Statistics== | ||
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Each class receives 20 to 30 starting points to distribute in the various stats. | Each class receives 20 to 30 starting points to distribute in the various stats. | ||
− | {| | + | {| {{STDT}} class="sortable" |
− | + | |- style="text-align:center; background-color:#CCC; | |
− | |- style="background:#CCC; | + | ! '''Class''' || '''[[Strength|STR]]''' || '''[[Stamina|STA]]''' || '''[[Agility|AGI]]''' || '''[[Dexterity|DEX]]''' || '''[[Wisdom|WIS]]''' || '''[[Intelligence|INT]]''' || '''[[Charisma|CHA]]''' || '''Points''' |
− | |||
− | | '''[[Strength|STR]]''' | ||
− | | '''[[Stamina|STA]]''' | ||
− | | '''[[Agility|AGI]]''' | ||
− | | '''[[Dexterity|DEX]]''' | ||
− | | '''[[Wisdom|WIS]]''' | ||
− | | '''[[Intelligence|INT]]''' | ||
− | | '''[[Charisma|CHA]]''' | ||
− | | '''Points''' | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | + | ![[Beastlord]] | |
| 70 | | 70 | ||
| '''80''' | | '''80''' | ||
Line 38: | Line 33: | ||
| 20 | | 20 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | + | ![[Monk]] | |
| '''75''' | | '''75''' | ||
| '''75''' | | '''75''' | ||
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| 20 | | 20 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | + | ![[Necromancer]] | |
| 70 | | 70 | ||
| 70 | | 70 | ||
Line 58: | Line 53: | ||
| 30 | | 30 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | + | ![[Shadowknight]] | |
| '''80''' | | '''80''' | ||
| '''75''' | | '''75''' | ||
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| 20 | | 20 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | + | ![[Shaman]] | |
| 70 | | 70 | ||
| '''75''' | | '''75''' | ||
Line 78: | Line 73: | ||
| 30 | | 30 | ||
|- style="text-align:center;" | |- style="text-align:center;" | ||
− | + | ![[Warrior]] | |
| '''80''' | | '''80''' | ||
| '''80''' | | '''80''' | ||
Line 88: | Line 83: | ||
| 25 | | 25 | ||
|} | |} | ||
+ | |||
+ | {{navraces}} | ||
+ | |||
+ | [[Category:Races]] |
Revision as of 12:40, 4 August 2009
Iksar | |
---|---|
Abbreviation | |
Starting Zone(s) | |
Vision | Infravision |
Size | Medium |
Bonus Skill |
|
Effects Modifier |
|
Experience Modifier |
|
Other Attribute |
|
The ancient Iksar live for the most part on the jungles of Ikisith. But with the rise of a fearful tyrant that has lain much of the world to ruin, many Iksar fled to seek refuge in the lands of the Young Races. These Iksar now share the swamps of Grobb with the Troll Race, forming a strong Order with the purpose to withstand all enemies and reclaim Ikisith, their birthhome. Iksar can see in the dark with Infravision. They have Reptilian Minds that are slow to anger and fear, giving Iksar increased resistance against Fear. Iksar have bodies that regenerate quickly, and the scales that cover their bodies offer a measure of natural armor. While highly intelligent, Iksar are conservative by nature and tend not to pick up quickly on new ideas. They gain experience and skills at a reduced rate.
Starting Statistics
Each class receives 20 to 30 starting points to distribute in the various stats.
Class | STR | STA | AGI | DEX | WIS | INT | CHA | Points |
---|---|---|---|---|---|---|---|---|
Beastlord | 70 | 80 | 95 | 85 | 90 | 75 | 60 | 20 |
Monk | 75 | 75 | 100 | 95 | 80 | 75 | 55 | 20 |
Necromancer | 70 | 70 | 90 | 95 | 80 | 85 | 55 | 30 |
Shadowknight | 80 | 75 | 90 | 85 | 80 | 85 | 60 | 20 |
Shaman | 70 | 75 | 90 | 85 | 90 | 75 | 60 | 30 |
Warrior | 80 | 80 | 95 | 85 | 80 | 75 | 55 | 25 |
Races of Dalaya | |
---|---|
All Races |