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Difference between revisions of "Beastlord"
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The '''Beastlord''' is a hybrid class that mixes elements of the [[Monk]] and the [[Shaman]]. The result is a melee fighter with some healing ability, ample buffs, and an ever-faithful [[Pet|animal companion]] known as a '''warder''' who will fight tirelessly at the Beastlord's side. This class is as well-suited to soloing as it is to grouping. In the latter case, the role of the Beastlord is twofold; he or she is capable of providing both [[DPS]] and utility support. | The '''Beastlord''' is a hybrid class that mixes elements of the [[Monk]] and the [[Shaman]]. The result is a melee fighter with some healing ability, ample buffs, and an ever-faithful [[Pet|animal companion]] known as a '''warder''' who will fight tirelessly at the Beastlord's side. This class is as well-suited to soloing as it is to grouping. In the latter case, the role of the Beastlord is twofold; he or she is capable of providing both [[DPS]] and utility support. | ||
− | + | ==Warder Choice== | |
− | + | Upon attaining the first round of spells (Level 9), a Beastlord will be called upon by his or her hometown guildmaster to form a bond with one of '''three''' local animals. This bond is intended to be everlasting and can only be undone '''once''' through [[A Second Chance|great effort]]; therefore, the fledgling Beastlord would be well-advised to weigh his or her options carefully. Each race's animal options are as follows: | |
− | {| | + | |
+ | |||
+ | {| class="wikitable" style="margin:auto; text-align: center" | ||
! Race || Warden Option #1 || Warden Option #2 || Warden Option #3 | ! Race || Warden Option #1 || Warden Option #2 || Warden Option #3 | ||
|- | |- | ||
− | | [[Barbarian]] || Polar Bear || Snow Wolf || White Rabbit | + | | [[Barbarian]] || Polar Bear [[Image:SS BST BAR P1.png|frameless|center|100px]] || Snow Wolf [[Image:SS BST BAR P2.png|frameless|center|100px]] || White Rabbit [[Image:SS BST BAR P3.png|frameless|center|100px]] |
|- | |- | ||
− | | [[Iksar]] || Elhasaur || Co`dair || Rockhopper | + | | [[Iksar]] || Elhasaur [[Image:SS BST IKS P1.png|frameless|center|100px]] || Co`dair [[Image:SS BST IKS P2.png|frameless|center|100px]] || Rockhopper [[Image:SS BST IKS P3.png|frameless|center|100px]] |
|- | |- | ||
− | | [[Ogre]] || Elephant || Gorilla || Skunk | + | | [[Ogre]] || Elephant [[Image:SS BST OGR P1.png|frameless|center|100px]] || Gorilla [[Image:SS BST OGR P2.png|frameless|center|100px]] || Skunk [[Image:SS BST OGR P3.png|frameless|center|100px]] |
|- | |- | ||
− | | [[Troll]] || Alligator || Basilisk || Leech | + | | [[Troll]] || Alligator [[Image:SS BST TRL P1.png|frameless|center|100px]] || Basilisk [[Image:SS BST TRL P2.png|frameless|center|100px]] || Leech [[Image:SS BST TRL P3.png|frameless|center|100px]] |
|- | |- | ||
− | | [[Vah]] || Panther || Sabertooth || Tiger | + | | [[Vah]] || Panther [[Image:SS BST VAH P1.png|frameless|center|100px]] || Sabertooth [[Image:SS BST VAH P2.png|frameless|center|100px]] || Tiger [[Image:SS BST VAH P3.png|frameless|center|100px]] |
|} | |} | ||
− | {{note|'''There are no gameplay advantages, statistical or otherwise, that go along with choosing one warder over another.''' Although a guildmaster's dialogue may suggest there to be some variance among them, the Beastlord's choice in this matter is purely for roleplaying and aesthetic purposes. Do note, however, that some warders take up more space than others; the Beastlord's [[Spell: Tiny Companion|Tiny Companion]] and [[Spell: Shrink|Shrink]] spells can compensate for this | + | <center>{{note|'''There are no gameplay advantages, statistical or otherwise, that go along with choosing one warder over another.''' Although a guildmaster's dialogue may suggest there to be some variance among them, the Beastlord's choice in this matter is purely for roleplaying and aesthetic purposes. Do note, however, that some warders take up more space than others; the Beastlord's [[Spell: Tiny Companion|Tiny Companion]] and [[Spell: Shrink|Shrink]] spells can compensate for this.}} |
</center> | </center> | ||
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==Skills== | ==Skills== | ||
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{{bug|[[Sneak]] appears to be trainable at level 1 when you train at your guild, but it is ''NOT'' trainable by Beastlords! However, if you do train the skill, the points are not wasted, but will be returned to you after you zone or relog-in.}} | {{bug|[[Sneak]] appears to be trainable at level 1 when you train at your guild, but it is ''NOT'' trainable by Beastlords! However, if you do train the skill, the points are not wasted, but will be returned to you after you zone or relog-in.}} | ||
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(*) Does not follow the 5(lvl+1) skill-up formula. | (*) Does not follow the 5(lvl+1) skill-up formula. | ||
(**) Gains 3 points per level at 51-60, and then 4 points per level at 61-65 | (**) Gains 3 points per level at 51-60, and then 4 points per level at 61-65 |
Revision as of 11:31, 10 August 2017
Beastlord | |
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Class archetype | |
Armor class | |
Preferenced statistics | |
Title at level 51 | Primalist |
Title at level 55 | Animist |
Title at level 60 | Savage Lord |
Title at level 65 | Feral Lord |
Beastlord Links | |
The Beastlord is a hybrid class that mixes elements of the Monk and the Shaman. The result is a melee fighter with some healing ability, ample buffs, and an ever-faithful animal companion known as a warder who will fight tirelessly at the Beastlord's side. This class is as well-suited to soloing as it is to grouping. In the latter case, the role of the Beastlord is twofold; he or she is capable of providing both DPS and utility support.
Warder Choice
Upon attaining the first round of spells (Level 9), a Beastlord will be called upon by his or her hometown guildmaster to form a bond with one of three local animals. This bond is intended to be everlasting and can only be undone once through great effort; therefore, the fledgling Beastlord would be well-advised to weigh his or her options carefully. Each race's animal options are as follows:
Race | Warden Option #1 | Warden Option #2 | Warden Option #3 |
---|---|---|---|
Barbarian | Polar Bear | Snow Wolf | White Rabbit |
Iksar | Elhasaur | Co`dair | Rockhopper |
Ogre | Elephant | Gorilla | Skunk |
Troll | Alligator | Basilisk | Leech |
Vah | Panther | Sabertooth | Tiger |
Starting Statistics
The Beastlord class receives 20 stat points to distribute at character creation. Important stats to the class are Stamina, Agility, Wisdom, and Charisma. Suggested placement, 20Cha, Charisma is important for spells not being resisted and all Beastlord races have very bad starting Charisma. CHA is also less common on hybrid gear than other needed stats.
Race | STR | STA | AGI | DEX | WIS | INT | CHA |
---|---|---|---|---|---|---|---|
Barbarian | 103 | 105 | 87 | 70 | 80 | 60 | 60 |
Iksar | 70 | 80 | 95 | 85 | 90 | 75 | 60 |
Ogre | 130 | 132 | 75 | 70 | 77 | 60 | 42 |
Troll | 108 | 119 | 88 | 75 | 70 | 52 | 45 |
Vah | 90 | 85 | 95 | 70 | 80 | 65 | 70 |
Skills
(*) Does not follow the 5(lvl+1) skill-up formula. (**) Gains 3 points per level at 51-60, and then 4 points per level at 61-65
Combat Skills
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Caster Skills
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Other Skills
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Combat Styles
To use styles, type /style (or /s) and the corresponding number of the style. /style list will bring up the list of styles for your class.
Skill Name | Level | Description |
---|---|---|
(1) Normal | 1 | No modifiers |
(2) Aggressive | 1 | Increase attack speed; Decrease avoidance |
(3) Defensive | 1 | Decrease attack speed; Increase avoidance |
(4) Spiritual Guardian | 20 | Reduce hate Beastlord generates |
(5) Focus of the Lemur | 40 | Increase Damage |
(6) Rending Rage | 55 | Interrupt all spells until exhausted |
(7) Spiritual Empathy | 65 | Share damage with Warder |
(8) Monkey See, Monkey Do | 65 | Pet mimics the master's spells and procs (requires completion of Advanced Beast Magic quest) |
(9) Jaws and Claws | 50 | Pet performs a whirlwind attack (requires completion of Advanced Beast Magic quest) |
Getting the Most Out of Your Beastlord
Beastlords are (currently) the only class who has the ability to easily upgrade their power via a quest. Once you are capable of summoning a warder, you can complete the Advanced Beast Magic quest to build the bond between your warder and yourself. This enables a number of abilities, including /s 8 and /s 9 above, as well as allowing your warder to enter a blood frenzy. As your warder sees your current enemy losing in battle, their attacks become even more savage, causing increased damage until the foe is dispatched. The beastlord also shares a percentage of this increase. This ability strengthens as the beastlord gains in levels.