|Class archetype|| |
|Armor class|| |
|Title at level 51||Champion|
|Title at level 55||Myrmidon|
|Title at level 60||Conqueror|
|Title at level 65||Vindicator|
The Warrior is one of three Tank classes in Shards of Dalaya, alongside the Paladin and Shadowknight. Of the three, the Warrior does the most damage, and has excellent Aggro, also taking the least amount of damage due. Warriors having a difficult time holding aggro should refer to the Warrior Aggro Weapons Guide.
The Warrior also has a slew of abilities unique to the class, primarily foelock, which gives him much needed bonus hate against an enemy at the start of a fight, and /shield which lets him boost an ally's chance to completely avoid incoming melee damage.
The Warrior is also a tough solo class, and anyone making a Warrior should strongly consider making a boxed healer to be his partner. The duo will be capable of great things.
If you like being the most efficient heal target, like always being up in the enemies face, and enjoy having large group responsibility, then the Warrior may be for you.
The Warrior class receives 25 starting points to distribute in the various stats. The stats that the game deems important to the class are Strength, Stamina, and Agility.
To use styles, type /style (or /s) and the corresponding number of the style. /style list will bring up the list of styles for your class.
The use of styles uses the warrior's stamina. Unlike other classes, a warrior does not regenerate stamina all of the time, but instead gains stamina through combat.
|(1) Normal||1||The most basic combat style. Does not affect your combat in any way.|
|(2) Aggressive||1||Puts you into an aggressive stance, sacrificing avoidance for increased attack speed.|
|(3) Defensive||1||Puts you into a defensive stance, sacrificing attack speed for increased avoidance.|
|(4) Vindicator's Stance||65|| Increase Mitigation|
Stamina Cost: None, Mitigation: 13%
|(5) Massive Kick||10||Empowers your next Kick to automatically hit, deal 10 times damage, and knockback the target a fair amount. This will also disable the target's standard Summoning ability if applicable for 2 seconds to aid in its use as a positioning tool. Cost: 42 - 170 stamina.|
|(6) Bloodlust||15||Small hate increase and percentage of melee damage to health for 6 seconds. Cost: 15% of maximum stamina|
|(7) "On Your Feet!"||20||Causes all nearby group/raid members to dodge the next 2 attacks against them within the next 5 seconds. Cost: 12 - 780 stamina.|
|(8) Driving Strike||25||Strikes out with your Primary-hand weapon, landing an extra attack which always hits and crits for 5 times damage. Reuse time scales with weapon delay. Cost: 5 - 325 stamina.|
|(9) Defend||30||Reduces incoming melee damage by 15% for 5 seconds. Cost: 35% of maximum stamina.|
|(10) Rampage||35||Performs a full round of attacks on a nearby target other than the target you are currently attacking, reuse based off weapon delay. Cost: 8 - 488 stamina.|
|(11) "Stand Your Guard!"||20||Allows allies to take 10% less damage from spells for 6 seconds. Cost: ??? stamina.|
|(12) Whirlwind||45||Performs a full round of attacks to up to 5 targets within a short range, reuse based off weapon delay. Cost: 30% of maximum stamina.|
|(13) "Finish Him!"||50||For the next 5 seconds, all nearby group/raid members gain 10% Critical chance and deal 2.5 times damage with Critical Hits provided their current HP ratio is at least 3 times as high as their target's HP ratio. Cost: 60% of maximum stamina.|
|(14) Merciless Taunt||55||Increases your aggro with the target by an enormous amount (all but guaranteeing you will take aggro), then decreases it by the same amount 3 seconds later. Cost: 55% of maximum stamina.|
|(15) "NOW!"||60||Any spells currently being cast by any raid/group members (not Bards) will complete casting immediately. Anyone who was not casting at the time but begins to do so within the next half second will also instantly cast their spell. Cost: 80% of maximum stamina.|
|(16) Enrage||65||Causes you to riposte all attacks for the next 6 seconds. Cost: 100% of maximum stamina.|
|(17) Resilient Defense||65||Increases Mitigation by 15% for 10 seconds. Cost: 20% of maximum stamina. (NOTE: prevents you from using abilities or gaining Endurance for 15 seconds.)|
|Classes of Dalaya|
|Hybrid classes|| |
|Melee classes|| |
|Priest classes|| |
|Caster classes|| |