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Warrens/Lore

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The only plausible explanation for the survival of the kobolds on the Erudin Islands is that the Seekers of Erimal just don't have the one spare afternoon that would be needed to wipe them all out. This particular clan of kobolds, the Blood Paw, infests a section of First City ruins expanded into a complex cave system. Jam packed into every corner of their excavated cave system, the kobolds here do the types of things every seasoned adventurer has come to expect of kobolds. Namely (and in this order): breeding constantly, being dirty, trying not to die of stupidity, and hiding from their own shadows. Guilds all across Dalaya send their fledgling adventurers to the Warrens to figure out which end of the sword goes into the monster and save education costs on the... less skilled heroes-in-training.