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User:Avernus

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Working on possible racial abilities chart. Trying to get it to be not so wide.

Racial Modifiers

The various benefits or detriments that come with being a particular race.

Notes

  • Duration percentages are for detrimental effects on the player.
  • Faction adjustments modifiers affect the type of faction hit received (positive or negative).
  • Skill modifiers are listed as (minimum level/bonus after minimum level). So if the player's class has this skill, the bonus is applied after the skill is trained beyond the minimum level.
Attribute Barbarian Dark Elf Dwarf Erudite Froglok Gnome Half Elf Halfling High Elf Human Iksar Ogre Troll Vah Wood Elf
Vision Ultravision Infravision Ultravision Infravision Infravision Infravision Infravision Infravision Infravision Infravision Infravision (day)
Ultravision (night)
Infravision
Experience Modifier +2.5% +2.5% +2.5 +5% -2.5%
Learning Rate (non-tradeskill) +10% +10% +2.5 +10% -10% -10%
Fear Duration -30% -30% -25% -35%
Stun Duration -30% -30% -25% -35%
Mezmeriztion Duration -20% -10% -50% -20%
Charm Duration -20% -10% -50% -20%
Critical Melee +1% +2% (night) +1% (drunk)
+2% (underground)
+5% (underwater)
+5% (raining)
+2% (outdoors)
Critical Spell +2% (night) +1% (drunk)
+2% (underground)
+5% (underwater)
+5% (raining)
+2% (outdoors)
Faction Hits Adjustment -2.5% (-) +2.5% (+) +5% (+)
Incoming Magic
Damage Adjustment
-5% cold/magic -2.5% magic -5% magic -5% fire
Player Spells
Resist Adjustment
-10% cold/magic -5% all -10% all
Skill Modifiers 50/+10% Hide 50/+10% Mining 50 Tinkering 50/+10% Sneak
50/+10% Hide
50 Baking
Combat Defense +1% riposte (night) +1% mitigation (underground) +0.5% Parry (day)
+0.5% Riposte (night)
+1% Parry (day)
Eats Food Faster? No No No No No No No Yes No No Yes No Yes No No
Class-Specific *+10% bonus from stat food *Innate death save



From home page (for reference): BARBARIAN: Slam +2.5% Experience Gain -30% Duration to Fear targeting the player -30% Duration to Stun targeting the player +1% Critical melee chance. -2.5% Decrease to all negative faction hits. -5% Cold and Magic Type Damage Received. -10 Resist Adjust to Cold and Magic spells

DARK ELF Ultravision -20% Duration to Mezmerization targeting the player. -20% Duration to Charm targeting the player. +2% Critical Spell and Melee at night. +1% Riposte Chance at night. 50 or +10% after 50 to Hide

DWARF Infravision -30% Duration to Fear targeting the player. -30% Duration to Stun targeting the player +1% Critical Spell and Melee while Drunk. +2% Critical Spell and Melee Underground. +1% Melee Mitigation when Underground. +10% to all stats gained from drink. 50 or +5% after 50 to Mining

ERUDITE +2.5% Experience Gain +10% Skill Learning Rate Does not affect tradeskill -30% Detrimental Mana Effects +1% Spell Critical Chance

FROGLOK Ultravision Improved Swimming Improved Lung Capacity +2% to heals landing on self. +5% Critical Spell and Melee underwater. +5% Critical Spell and Melee while raining. +10% Skill Learning Rate [Does not affect tradeskill

GNOME Infravision +2% Movement Speed when Indoors. +3% to Proc Rate. +1% Evocation +1% Alteration +1% Conjuration 50 Tinkering

HALF ELF Infravision -10% Duration to Mezmerization targeting the player. -10% Duration to Charm targeting the player. +2.5% Experience Gain +2.5% Skill Learning Rate [Does not affect tradeskill +2.5% Increase to all Positive Faction Hits. +0.5% Parry Chance during the day. +0.5% Riposte Chance at night. -2.5% Magic Type Damage Received. -5 Resist Adjust to all Cast Spells +1% Movement Speed.

HALFLING Infravision Consumes Food Faster Innate Death Save +1% to Melee and Spell Dodge +10% Death Save Spell Effect +10% to all stats gained from food. +3% Movement Speed 50 or +10% after 50 to Sneak 50 or +10% after 50 to Hide 50 Baking

HIGH ELF Infravision -50% Duration to Mezmerization targeting the player. -50% Duration to Charm targeting the player. -10% to Spell Fizzle Rate +2% Evocation Skill +2% Conjuration +2% Alteration +1 Mana Regeneration

HUMAN: +5% Experience Gain +10% Skill Learning Rate Excluding Tradeskill +5% Increase to all positive faction hits. -5% Magic Type Damage Received. +1% Haste -10 Resist Adjust to all Cast Spells

IKSAR Infravision Natural Armor Regeneration -2.5% Experience Rate -10% Skill Learning Rate [Does not affect tradeskill 50 or +10% after 50 to Forage -5% Fire Type Damage Received

OGRE Infravision Slam Consumes Food Faster -25% Duration to Fear targeting the player -25% Duration to Stun targeting the player -15% Self Inflicted Damage -12.5% Stamina Drain

TROLL Infravision Slam Regeneration (Much Higher than Before) -35% Duration to Fear targeting the player -35% Duration to Stun targeting the player -10% Skill Learning Rate [Does not affect tradeskill +15% to all regeneration effects.

VAH SHIR Infravision during day, Ultravision at night. Consumes food faster 50 or +10% after 50 to Safe Fall 50 or +10% after 50 to Sneak +2% Healing Ability at night. +2% Haste at night.

WOOD ELF Infravision Friendly To Animals +8% Increased Movement Speed while in Forest. +2% Critical Spell and Melee while Outdoors. +1% Parry Chance during the Day. -20% Duration to Mezmerization targeting the player. -20% Duration to Charm targeting the player. 50 or +10% after 50 to Forage 50 or +10% after 50 to Hide