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User:Avernus
Working on possible racial abilities chart. Trying to get it to be not so wide.
Racial Modifiers
The various benefits or detriments that come with being a particular race.
Notes
- Duration percentages are for detrimental effects on the player.
- Faction adjustments modifiers affect the type of faction hit received (positive or negative).
- Skill modifiers are listed as (minimum level/bonus after minimum level). So if the player's class has this skill, the bonus is applied after the skill is trained beyond the minimum level.
Attribute | Barbarian | Dark Elf | Dwarf | Erudite | Froglok | Gnome | Half Elf | Halfling | High Elf | Human | Iksar | Ogre | Troll | Vah | Wood Elf |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vision | Ultravision | Infravision | Ultravision | Infravision | Infravision | Infravision | Infravision | Infravision | Infravision | Infravision | Infravision (day) Ultravision (night) |
Infravision | |||
Experience Modifier | +2.5% | +2.5% | +2.5 | +5% | -2.5% | ||||||||||
Learning Rate (non-tradeskill) | +10% | +10% | +2.5 | +10% | -10% | -10% | |||||||||
Fear Duration | -30% | -30% | -25% | -35% | |||||||||||
Stun Duration | -30% | -30% | -25% | -35% | |||||||||||
Mezmeriztion Duration | -20% | -10% | -50% | -20% | |||||||||||
Charm Duration | -20% | -10% | -50% | -20% | |||||||||||
Critical Melee | +1% | +2% (night) | +1% (drunk) +2% (underground) |
+5% (underwater) +5% (raining) |
+2% (outdoors) | ||||||||||
Critical Spell | +2% (night) | +1% (drunk) +2% (underground) |
+5% (underwater) +5% (raining) |
+2% (outdoors) | |||||||||||
Faction Hits Adjustment | -2.5% (-) | +2.5% (+) | +5% (+) | ||||||||||||
Incoming Magic Damage Adjustment |
-5% cold/magic | -2.5% magic | -5% magic | -5% fire | |||||||||||
Player Spells Resist Adjustment |
-10% cold/magic | -5% all | -10% all | ||||||||||||
Skill Modifiers | 50/+10% Hide | 50/+10% Mining | 50 Tinkering | 50/+10% Sneak 50/+10% Hide 50 Baking |
|||||||||||
Combat Defense | +1% riposte (night) | +1% mitigation (underground) | +0.5% Parry (day) +0.5% Riposte (night) |
+1% Parry (day) | |||||||||||
Eats Food Faster? | No | No | No | No | No | No | No | Yes | No | No | Yes | No | Yes | No | No |
Class-Specific | *+10% bonus from stat food *Innate death save |
From home page (for reference):
BARBARIAN:
Slam
+2.5% Experience Gain
-30% Duration to Fear targeting the player
-30% Duration to Stun targeting the player
+1% Critical melee chance.
-2.5% Decrease to all negative faction hits.
-5% Cold and Magic Type Damage Received.
-10 Resist Adjust to Cold and Magic spells
DARK ELF Ultravision -20% Duration to Mezmerization targeting the player. -20% Duration to Charm targeting the player. +2% Critical Spell and Melee at night. +1% Riposte Chance at night. 50 or +10% after 50 to Hide
DWARF Infravision -30% Duration to Fear targeting the player. -30% Duration to Stun targeting the player +1% Critical Spell and Melee while Drunk. +2% Critical Spell and Melee Underground. +1% Melee Mitigation when Underground. +10% to all stats gained from drink. 50 or +5% after 50 to Mining
ERUDITE +2.5% Experience Gain +10% Skill Learning Rate Does not affect tradeskill -30% Detrimental Mana Effects +1% Spell Critical Chance
FROGLOK Ultravision Improved Swimming Improved Lung Capacity +2% to heals landing on self. +5% Critical Spell and Melee underwater. +5% Critical Spell and Melee while raining. +10% Skill Learning Rate [Does not affect tradeskill
GNOME Infravision +2% Movement Speed when Indoors. +3% to Proc Rate. +1% Evocation +1% Alteration +1% Conjuration 50 Tinkering
HALF ELF Infravision -10% Duration to Mezmerization targeting the player. -10% Duration to Charm targeting the player. +2.5% Experience Gain +2.5% Skill Learning Rate [Does not affect tradeskill +2.5% Increase to all Positive Faction Hits. +0.5% Parry Chance during the day. +0.5% Riposte Chance at night. -2.5% Magic Type Damage Received. -5 Resist Adjust to all Cast Spells +1% Movement Speed.
HALFLING Infravision Consumes Food Faster Innate Death Save +1% to Melee and Spell Dodge +10% Death Save Spell Effect +10% to all stats gained from food. +3% Movement Speed 50 or +10% after 50 to Sneak 50 or +10% after 50 to Hide 50 Baking
HIGH ELF Infravision -50% Duration to Mezmerization targeting the player. -50% Duration to Charm targeting the player. -10% to Spell Fizzle Rate +2% Evocation Skill +2% Conjuration +2% Alteration +1 Mana Regeneration
HUMAN: +5% Experience Gain +10% Skill Learning Rate Excluding Tradeskill +5% Increase to all positive faction hits. -5% Magic Type Damage Received. +1% Haste -10 Resist Adjust to all Cast Spells
IKSAR Infravision Natural Armor Regeneration -2.5% Experience Rate -10% Skill Learning Rate [Does not affect tradeskill 50 or +10% after 50 to Forage -5% Fire Type Damage Received
OGRE Infravision Slam Consumes Food Faster -25% Duration to Fear targeting the player -25% Duration to Stun targeting the player -15% Self Inflicted Damage -12.5% Stamina Drain
TROLL Infravision Slam Regeneration (Much Higher than Before) -35% Duration to Fear targeting the player -35% Duration to Stun targeting the player -10% Skill Learning Rate [Does not affect tradeskill +15% to all regeneration effects.
VAH SHIR Infravision during day, Ultravision at night. Consumes food faster 50 or +10% after 50 to Safe Fall 50 or +10% after 50 to Sneak +2% Healing Ability at night. +2% Haste at night.
WOOD ELF Infravision Friendly To Animals +8% Increased Movement Speed while in Forest. +2% Critical Spell and Melee while Outdoors. +1% Parry Chance during the Day. -20% Duration to Mezmerization targeting the player. -20% Duration to Charm targeting the player. 50 or +10% after 50 to Forage 50 or +10% after 50 to Hide