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The Vah - Final Quest

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The Vah
Quest giver A traveler
Previous quest

The Vah

Starting Zone

Southern Waste of Tarhyl

Ending Zone Shar Vahl
Suggested Level Range 65 plus
Quest items used

Iron Sextant
Gilded Rose
Checkered Feline Mask
Gleaming Steel Sword

Item Reward(s)

Shir Banner

Related overview
  1. Farmer Tenkin's Crops
  2. When a Cat is Cornered
  3. There's More To Be Found
  4. Rescuing the Vah - Set One
    Set One (Hidden Presences)
  5. Rescuing the Vah - Set Two
    Set Two (Hidden Presences)
  6. Rescuing the Vah - Set Three
    Set Three (Hidden Presences)
  7. Oracle Eyes
  8. Sane Madness

Collecting banners (may start after receiving the Rehn Banner)
Set Four (Shir Blades)
  1. And You Thought Darkwoods Was Bad...
  2. At Any Price
  1. Yejhana's Lodestone quest
  2. Until There Is No Enemy

The Vah - Final Quest

Additional sidequests (Optional goodies)
  • Unlocked after Rescuing the Vah - Set One
  • Unlocked after Rescuing the Vah - Set Three
  • Unlocked after The Trapped Vahir - Set Four

Walkthrough

Find Lyjan Vahl (Southern Waste of Tarhyl  at -1280, 1270, -23  • Vah Rehn Camp) .

You say, 'Hail, Lyjan Vahl'
Lyjan Vahl says, 'It's almost time. Can you feel it? Little crawling sensations up and down your spine, like someone's watching you?' Lyjan shakes his head, ears pressed back. 'I wonder if that's not the fault of those eyes....
You say, 'What should I do now?'
Lyjan looks at Nevaldan. 'The traveler has been spending a lot of time with him lately. He may know.'
You say, 'Hail, Nevaldan Rehn.'
Nevaldan Rehn tells you, '<Player Name> you have done much for us. We will be forever grateful for that, and we owe you answers. The 'traveler' has one last task for us--for you--but before you start it, you should know who you're working for. A few of the vah have pieced it together, and perhaps you have too. If not, go speak with her again, but do so knowing her name: Jayla.' Nevaldan holds up a hand. 'Ask your questions to her, not me. I will not speak for her.'
You say, 'Hail, a traveler'
a traveler says, 'Nevaldan sent you, has he?' The traveler's voice is far away, as if her concentration lay elsewhere. 'You have questions, no doubt. Ask them'
You say, 'What is the final task you have for us?'
a traveler says 'There are four things I require, four winds to power the ritual. Four bits of the past, steeped in legend. Four anchors to hold an idea. Retrieving these objects will be arduous, yes, but what lies ahead is harder: be grateful for respite.'
You say, 'What's the first thing?'
a traveler says 'An iron sextant, symbol of naval prowess. Guided by the stars, guided by the spirits of the past, one and the same: stars are half-metaphor them, close-by ancestors and far-away heaven both. Mastery of the sea came easy. With such an advantage, how could it not? Endless horizons of blue promise: the first foundation of the vah.'
You say, 'What's the second thing?'
a traveler says 'A gilded rose, symbol of noble intrigue. From the malik on his throne to the lowest kitchen-scullion, the words of power whispered in the halls of the vah. Viscious and cunning, ever-present and relished like the finest drug. a great game in which all vah had part. Intruige, yes, but notably so: an understanding pervades the Shir, deep-written in their blood, that who they are is wrapped up in who they *all* are. They murder and cheat, they plumb the depths of hedonism, but never shall they willfully threaten the people with their greed.'
You say, 'What's the third thing?'
a traveler says 'A black and white mask, symbol of dichomatic identity. Bound together as they are by the second foundation, this the third marks what amalgam they formed: good and evil, right and wrong, pulled apart by forces divine but forced together by their nature. Like all folk, the vah held within them good souls, and middling souls, and bad souls, and while elsewhere each would filter off, pledging to one cause or another, the vah were held together by their nature. The vah are bound up in who they all are, and who they all are is bound to these individuals: a schizophrenic people, at once vicious and kind, protective and cruel, united but with strain.'
You say, 'What's the fourth thing?'
a traveler says 'A might sword, symbol of the empire. Expanding to ease the strain, pushing inland when there was nowhere else to go, spreading dominion over the lands of magic, the vah reached the height of their power at the point of a sword'

Gather and give A traveler:

  • Iron Sextant
  • Gilded Rose
  • Checkered Feline Mask
  • Gleaming Steel Sword
a traveler says, 'These will be sufficient. Thank you. Go now to Nevaldan and prepare yourself for the fight which lies ahead.'

Your journal has been updated. [The Vah]

 
Journal Text: I obtained the items the traveler requested for the final task. I should now speak to Nevaldan and let him know that I am ready, when I am.

Find Nevaldan Rehn (Southern Waste of Tarhyl  at -1240, 1290, -22  • Vah Camp) .

You say, 'Hail, Nevaldan Rehn'
Nevaldan Rehn tells you, '<Player Name>, you have done much for us. We will be forever grateful for that, and we owe you answers. The 'traveler' has one last task for us--for you--but before you start it, you should know who you're working for. A few of the vah have pieced it together, and perhaps you have too. If not, go speak with her again, but do so knowing her name: Jayla.' Nevaldan holds up a hand. 'Ask your questions to her, not to me. I will not speak for her.'
You say, 'I've finished speaking with the traveler.'
Nevaldan Rehn tells you, 'Gather the strongest warriors you can. The traveler is being characteristically tight-lipped about what we will find, but I've no doubt we sail into danger. If you must hire mercenaries, do so. There will be reward enough that a share of it will suit them. Let me know when you're ready.'
You say, 'We are ready.'
The traveler takes the items you have gathered and places them in the fire, once again beginning to chant. Her words rise rapidly in volume and soon echo through all the wastes. A massive rift begins to form over the camp. Those who do not wish to go should stay back.
You are pulled into the rift!

You have entered Shar Vahl.

Find A traveler (Southern Waste of Tarhyl  at 1295, 1230, -22  • Vah Rehn camp) .

You say, 'Hail, a traveler'
a traveler tells you, 'Hello, <Player Name>. Welcome to Shar Vahl, the seat of vah power at its epogee. It is but a reflection now, an old and hazy memory of Dalaya itself.'
You say, 'Why have you brought us here?'
a traveler tells you, 'To learn the story of the last of the vah I summoned. To complete the task I have been working at this whole time. To understand the vah a bit better, so that they may understand themselves. To help yourself, to help them, and to help me. Speak with them.'
You say, 'This place is a reflection?'
a traveler tells you, 'Yes. As I did with Kishar and Ghare, as I tried to do with Shan, I have used the memories of the present to reach into the past. This place is hazy, incomplete, and temporary, but it will do.'

Find Nevaldan Rehn (Shar Vahl) .

You say, 'Hail, Nevaldan Rehn'
Nevaldan Rehn tells you, 'We're here, <Player Name>.' Nevaldan sighs deeply, ears flicking about. 'I knew it would come to this. I've known for a while. It's just... I'd let myself hope this day wouldn't actually come, but it has.'
You say, 'What should we do?'
Nevaldan Rehn says, 'Fight inward. Make your way through the tunnels. We must reach the throne room.'
You say, 'What did you do here?'
Nevaldan Rehn says, 'Wasted time, for the most part.' Nevaldan sighs. 'I was a member of the nobility, but I can't count much in the way of accomplishments. You'll learn more as we go, I'm sure. I fear I understand the traveler's purpose all too well.'

Find Lyjan Vahl (Shar Vahl) .

You say, 'Hail, Lyjan Vahl'
Lyjan Vahl tells you, 'Shar Vahl... I never thought I'd see it again. I don't know why she brought us here.' Lyjan flicks an ear at Nevaldan. 'I suspect he does. I will stay aft of him, I think. This is his story more than it is mine, inasmuch as that means anything.'
You say, 'What did you do here?'
Lyjan Vahl tells you, 'Not much.' He chuffs. 'I was a nobleman of sorts, though I'd only held that title for a couple of years. The aristocracy never held any real interest for me. It was a boring, placid existence. When I mourn for this city, I mourn for my peoples' pride and achievments, not for myself.'

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