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The Haunted Treant
From SoDWiki
Jump to navigationJump to searchAdept information | |
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The Haunted Treant | |
Level | 35 |
Max level to engage | 32 |
Zone | Mistwoods |
Location | Coordinates Unknown Spawns in southwest Mistwoods, across the river. |
Respawn | 16 hours |
Class | Warrior |
Body | Nature |
Intelligence | Intelligent |
Health | █ █ █ █ █ █ █ █ █ █ (Ridiculous) |
Mana | █ █ █ █ █ █ █ █ █ █ █ (Godlike) |
Strength | █ █ █ █ █ █ █ (Potent) |
Defense | █ █ █ █ █ (Average) |
Magic Resist | █ █ █ █ █ █ (Considerable) |
Fire Resist | █ █ █ █ (Inferior) |
Cold Resist | █ █ █ █ (Inferior) |
Poison Resist | █ █ █ █ (Inferior) |
Disease Resist | █ █ █ █ (Inferior) |
Uses Offensive Magic |
Strategy
- The Haunted Treant is stronger at night.
- Position casters below the ledge (out of line of sight).
- Use group heal only if casters are below 40% to save mana.
- Enchanter's starfall quest item can tap adept's mana every two minutes.
- Send pets first to use up adept's mana. Priests should not heal the pet to save mana.
- Tank engages after pets are in low hp.
Group suggestions
- A group of six or more.
- A group of untwinked five chars, with at least three healing classes (Cleric, Paladin, Shaman or Druid) and 2 pet classes.
Related Quests
Battle information
- Not Undead
- Total HP: ~14,000
- Melee Statistics:
- Max Hit: 100+
- Max Bash: 30
- Typical DPS vs. Tank: 20 - 40+
- Varied widely according to SV Disease, SV Fire, SV Magic, & SV Poison.
- Special abilities
- Spells
- Drain Spirit: Magic-based Lifetap with a -200 resist mod
- Ignite Blood: Fire-based DoT; resistable with 150+ SV Fire
- Ignite Bones: Fire-based nuke with Stun component; resistable with 150+ SV Fire
- Life Curse: Disease-based melee proc; resistable with 150+ SV Disease
- Root: More likely to be cast if a player attempts to move The Haunted Treant or if aggro shifts to a player standing in the distance
- Venom of the Snake: Poison-based DoT; resistable with (Unknown) SV Poison