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Ranger

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Ranger
Class archetype
Hybrid
Armor class
Chainmail

item_538.png
Preferenced statistics
Title at level 51 Pathfinder
Title at level 55 Waywatcher
Title at level 60 Warder
Title at level 65 Avenger
Ranger Links

Rangers are warriors attuned to the ways of nature, able to call upon the power of the wild to aid them in their fights. Rangers are primarily a melee class, able to wear chain armor and wield many kinds of weapons. Rangers are scouts and hunters, able to track enemies from a great distance and engage them with deadly ranged attacks, but rangers can also fight well in a melee, using two weapons to attack their foes. Rangers have spells drawn from nature. They can increase run speed and add to an ally's armor, health or ability to attack. In a pinch, they can heal or directly damage enemies with fiery attacks. Rangers can hunt alone or in a group, though allies allow them to best use their abilities. A ranger's bow is a welcome addition to a group, adding a good deal of damage. The ranger is a great class for players who like to engage in melee battles between trips to explore the broad expanse of Dalaya.

Starting Statistics

The Ranger class receives 20 starting points to distribute in the various stats. The stats that the game deems important to the class are Strength, Stamina, Agility, and Wisdom.

Race STR STA AGI DEX WIS INT CHA
Half Elf 75 80 100 85 65 75 75
Halfling 75 85 105 90 85 67 50
Human 80 85 85 75 80 75 75
Wood Elf 70 75 105 80 85 75 75


Skills

Bug Bug!
Despite what it says in game, Rangers DO NOT get Bash or Disarm at level 1. Do not put points into it those skills or you will lose them.
Dodge is listed in game as trainable at level 8. It is not trainable until level 10.
Disarm is trainable at level 40.


(*) Does not follow the 5(lvl+1) skill-up formula.

Combat Skills

Level <50 cap 50+ cap
1H Blunt 1 200 250
1H Slashing 1 200 250
Piercing 1 200 250
2H Blunt 1 200 250
2H Slashing 1 200 250
Hand to Hand 1 200 250
Throwing 1 - 250
Archery 1 200 250
Offense 1 210 250
Defense 1 210 250
Taunt 1 - 200
Kick 5 200 250
Dodge 10 175 225
Dual Wield 17 210 250
Parry 18 175 225
Double Attack 20 200 250
Riposte 35 175 225
Disarm 40 - 225

Class Skills

Level <50 cap 50+ cap
Track 1 200 250
Forage 3 - 200
Abjuration 9 200 250
Alteration 9 200 250
Conjuration 9 200 250
Divination 9 200 250
Evocation 9 200 250
Channeling 9 200 250
Sneak 10 - 75
Meditate 12 200 250
Hide 25 - 75

Other Skills

Level <50 cap 50+ cap
Sense Heading* 1 200 200
Bind Wound 1 100 200
Swimming* 1 250 250
Fishing 1 200 200
Baking* 1 250 250
Tailoring* 1 250 250
Blacksmithing* 1 250 250
Fletching* 1 250 250
Brewing* 1 250 250
Alcohol Tolerance 1 250 250
Begging 1  ?  ?
Jewelcrafting* 1 250 250
Pottery* 1 250 250

Styles

To use styles, type /style (or /s) and the corresponding number of the style. /style list will bring up the list of styles for your class.

Name Level Description
(1) Normal 1 The most basic combat style. Does not affect your combat in any way.
(2) Aggressive 1 Puts you into an aggressive stance, sacrificing avoidance for increased attack speed.
(3) Defensive 1 Puts you into a defensive stance, sacrificing attack speed for increased avoidance.
(4) Blade Guard 20 Puts you into a guarded state, increasing your parry and riposte at the cost of your offhand attack. Requires 2 Weapons
(5) Whirling Strikes 35 Automatically Succeed Double Attack and Dual Wield until exhausted. Requires 2 Weapons.
(6) Relentless Parry 45 Auto-Parry All Attacks until Exhausted.
(7) Flurry of Shots 55 Shoot Twice per Round until Exhausted.
(8) Avenger's Precision 65 Increase Archery Accuracy; Lose Avoidance, Parry, Riposte, Dodge.


Alternate Advancement Titles

Ranger alternate advancement title changes once you spend a certain amount of points in a field.

AA's Field Male Female
6 General Baron Baroness
12 Archetype Veteran Veteran
24 Class Prowler Guardian

Leveling Suggestions

When kiting it is recommended to have Spirit Of Wolf cast on you or using potions.

Level Area Description
1 - 5 Northern Newport Beginner's Hunting Grounds.
5 - 9 Centaur Hills Killing Gnolls outside the entrance to Blackburrow.
9 - 12 Everfrost Killing the gnolls in the tunnel to Blackburrow.
12 - 15 Blackburrow With a group.
20 - 25 Northern Badlands Kiting footpad camps and roaming animals.
20 - 25 Warpstone Caverns With a group.
26 - 32 Kaladim With a group.
32 - 39 Eastern Badlands With a group, or kite with caution.
32 - 45 Lair of Paw With a group.
39 - 45 Heartland Plateau With a group. Kiting possible, but will be very slow and tough.
45 - 55 Tunnels of Lasanth With a group.


Classes of Dalaya
Hybrid classes
Bard • Beastlord • Paladin • Ranger • Shadowknight
Melee classes
Monk • Rogue • Warrior
Priest classes
Cleric • Druid • Shaman
Caster classes
Enchanter • Magician • Necromancer • Wizard