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Paladin

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Paladin
Class archetype
Hybrid
Armor class
Platemail

item_624.png
Preferenced statistics
Title at level 51 Cavalier
Title at level 55 Knight
Title at level 60 Crusader
Title at level 65 Templar Knight
Paladin Links

The Paladin is one of three Tank classes in Shards of Dalaya, alongside the Warrior and his dark counterpart, the Shadowknight. The Paladin has many distinctions from the others, not the least of which is his ability to Lay on Hands which heals a target instantly for a great amount of hp. The Paladin is the master of AE Aggro and is better than the other two tanks at getting, and holding, the attention of many enemies at once. Their ability to hold aggro on a single target, while not as quick as a Shadowknight or Warrior, is still decent (You must use an AE blind inbetween normal blinds or let blind wear off to get aggro from it again so you can Blind->AE Blind->Blind->Stun->AA Stun while using taunt and bash for larger aggro). Paladins have a 10% innate chance to crit yet lack a mitigation stance making them less desired for main tanking roles.

Paladins are the undisputed masters of killing undead and are able to land Cleansing Blows against them. Simply having a Paladin in your group will allow all party members to land melee critical strikes against undead whom normally are immune to them. Paladins also have many anti-undead spells, along with other healing spells, which gives them some great flexibility when things begin to go wrong. Finally, a paladin may be saved from death to undead via an innate ability known as Divine Refusal.

If you like tanking, hate the living dead, and aren't afraid of keeping 4+ enemies off of your support at once, then you might find that the Paladin is for you.

Starting Statistics

The Paladin class receives 20 starting points to distribute in the various stats. The stats that the game deems important to the class are Strength, Stamina, Wisdom, and Charisma.

Race STR STA AGI DEX WIS INT CHA
Dwarf 100 95 70 90 88 60 55
Erudite 70 75 70 70 88 107 80
Froglok 80 85 100 100 80 75 60
Gnome 70 75 85 85 72 98 70
Half Elf 80 75 90 95 65 75 85
Halfling 80 80 95 90 85 67 60
High Elf 65 70 85 70 100 92 90
Human 85 80 75 75 80 75 85


Paladin Skills

(*)Does not follow the 5 + (level x 5) skill-up formula.

Combat Skills

Level <50 cap 50+ cap
1H Blunt 1 200 245
1H Slashing 1 200 245
Piercing 1 200 245
2H Blunt 1 200 245
2H Slashing 1 200 245
Hand to Hand 1  ?  ?
Archery 1 175  ?
Offense 1 200 245
Defense 1 210 250
Taunt 1 200 200
Bash 6 200 250
Dodge 10 175 225
Parry 17 175 225
Double Attack 20 200 250
Riposte 30 175 225
Disarm 40 150 200

Spell Skills

Level <50 cap 50+ cap
Abjuration 9 200 250
Alteration 9 200 250
Channeling 9 200  ?
Conjuration 9 200 250
Divination 9 200 250
Evocation 9 200 250
Meditate 12 200 250

Other Skills

Level <50 cap 50+ cap
Sense Heading* 1 200 200
Bind Wound 1  ?  ?
Swimming* 1 200 250
Fishing* 1 250 250
Baking* 1 75 75
Tailoring* 1 250 250
Blacksmithing* 1 250 250
Fletching* 1 250 250
Brewing* 1 250 250
Alcohol Tolerance 1 250 250
Jewelcrafting* 1 250 250
Pottery* 1 100 100

Styles

To use styles, type /style (or /s) and the corresponding number of the style.

Name Level Description
(1) Normal 1 The most basic combat style. Does not affect your combat in any way.
(2) Aggressive 1 Puts you into an aggressive stance, sacrificing avoidance for a 5% increased attack speed.
(3) Defensive 1 Puts you into a defensive stance, sacrificing 5% attack speed for increased avoidance.
(4) Guarding Blade 20 Puts you into a focused stance, increasing both hate and parry. Very useful when tanking extremely hard foes or swarms of them.
(5) Cleansing Blades 35 Puts you into a focused state, increasing critical hits veruses all neutral or evil targets.
(6) Stoical Will 45 Grants the paladin immunity to fear, charm, and mesmerizing effects. Does not affect unresistable charm/mez.
(7) Lady's Strike 55 Grants the Paladin an area of effect hate proc. Procs very rarely, does not generate much aggro, drains stamina fast.
(8) Banishing Strike 65 Allows the paladin to land one extremely(capped at 7500) powerful strike against an undead foe, best used with /s 5 for maximum damage. Exhausted for 10 min after use.
(9) Althuna's Fury 20 Empowers you with the will of Althuna granting increased damage at the cost of decreased mitigation. Requires a two-handed weapon to be equipped.


Classes of Dalaya
Hybrid classes
Bard • Beastlord • Paladin • Ranger • Shadowknight
Melee classes
Monk • Rogue • Warrior
Priest classes
Cleric • Druid • Shaman
Caster classes
Enchanter • Magician • Necromancer • Wizard