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Noxin the Stone Juggernaut

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Adept information
Noxin the Stone Juggernaut
Level 55
Max level to engage 52
Zone King's Pass
Respawn 26 hours
Known Loot
Class Warrior
Body Insect/Arachnid
Intelligence Intelligent
Health (Tough)
Mana (Average)
Strength (Inferior)
Defense (Average)
Magic Resist (Considerable)
Fire Resist (Considerable)
Cold Resist (Considerable)
Poison Resist (Considerable)
Disease Resist (Considerable)
Uses Innate Magic


Noxin the Stone Juggernaut peers forward, scowling savagely at those who interrupted his dormancy...

Spiderbro is in the hidden "smuggler" area accessed thru the water tunnel. Hand a rock from the conspicuous zombie merchant there to "a small spider". This immediately spawns the adept and he'll charge whomever is nearby.

Strategy

Extremely easy adept. Hits very lightly, could be two-manned by a very competent+geared war/shm and easy for any appropriate four. His two mechanics are:

80% - spawns static webs around the entire area. These will root you and do ~1400 dmg over ~30 seconds if you touch them. You can avoid them by levitating and using the ramps to achieve sufficient height to float over. They do not trigger on PCs much above their Z axis (You can also avoid these webs by walking around them, but this isn't recommended for speed).

Every 20% starting at 80% - Noxin will teleport to one of a few nearby set locations and summon the tank. IF the tank is rooted at each of these percentages, Noxin will instead summon the next up on the aggro list. Keep your map open and just walk to where the tank is summoned - floating over/dodging webs on your way.

One of the most important things to note about this fight is the teleportation pattern. Noxin does *not* teleport randomly. He teleports clockwise, rotating through each of his teleport locations throughout the fight. Use this mechanic to your advantage by pre-positioning healers at the predicted landing spot, then running DPS and priest classes over.

Battle Information

    • Hitpoints: 60,260
  • Max Hit: ~245