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Island of Voices

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The Island of Voices is home to the Voices of the Gods, and is found in the southwestern Sea of Swords. The island is a place for the deities of Dalaya to keep a Voice, a material being for followers and would-be pledges to speak with during the long and frequent absences of the corresponding spirit from Dalaya.

An Experience With the Island

From the journal of Cathaoir Bucklin:

Dawn, Seventeenth of February, fory-nine years after the Fall.

Caoimhe and I have just left Port Faydwer aboard the Seeking Spirit. We are off to seek the Island of the Voices we have heard mentioned by the few god-sworn disciples we have met. Hopefully we can find it without much trouble... we heard that they reside not too far off from the mainland's shore, so we are goinng to try our luck south of the rocky outcroppings the boats pass while heading to Freeport.

Noon, Seventeenth of February, fory-nine years after the Fall.

As soon as we saw our outcroppings, I took off, under the benefits of levitation from Caoimhe. Oh, how I love the feeling of travel through the air... so much more free than our land-bound feet. Caoimhe quickly followed behind, and we soon saw an island on the horizon. As we approached I surveyed the land for any signs of life, but I could not note anything other than a small single hut on the far side, only barely visible hehind a hill. From what I can see, nothing has disturbed the area in quite some time.

I write this shortly after arriving on the island. Almost immediately after setting foot on land, we encountered a rotting, foul-smelling troll clad in rusting, busted chainmail. (A curious note, now that I think of it: I should have been able to note something this big was in the area far earlier than when we saw him). We cautiously approached him... and he identified himself as the Voice of Gradalsh! This is it! The Island of Voices! It was not as difficult to find as I had suspected.

The Voice of Gradalsh pointed my-half sister and I towards a gathering of huts (where I am writing this from), and said to speak with the Priest Jelnaz, the Voice of Jayla. Jelnaz, an amiable teir'dal with a very bald head, informed us that this island was a holy island of Jelnaz, a gathering of the deities' Voices, brought about by Jayla's will. Warning us that swearing to a deity was no light choice, he said to speak with the Voices of those who we wish to swear to. And so we will be setting out to find them shortly.

Twillight, Seventeenth of February, fory-nine years after the Fall.

The Voices

The Voices are heralds of the deities, men, women, and others whose duty are to inform any who seek to ally themselves with a god or goddess about the importance of that choice, and to let them enter into a formal oath with the respective spirit, if the seeker so chooses.

Priest Jelnaz, Voice of Jayla

Priest Jelnaz is the Voice of Jayla, the Lorekeeper, and is a bald-headed dark elf wearing a mustard-yellow robe. He resides near the dock on the northeastern part of the island, and is the first person you see coming off the boat, and must speak to him in order to pledge to any spirit.

Priest Jelnaz says, 'Greetings, friend. Welcome to the Island of Voices. On this holy island, gathered in accordance with the teachings of Jayla, is a Voice for each of the deities of Dalaya. Here, you can pledge yourself in servitude to one of them.'

'Pledging yourself to a deity is no choice that should be taken simply. Though you will earn benefits, should you prove loyal to your chosen deity, you will also be sworn to the feuds and battles of your chosen God, and will earn their extreme displeasure, should you harm any other of the God's children. I take pledges to Jayla, but should the Lorekeeper not be in your tastes, you can speak to any of the other Voices. If you do feel ready to swear to Jayla, merely let me know.'

Jayla's home plane is The Grand Library.

Voice of Shojar

The Voice of Shojar, the Cold One is a high elf wearing purple robes with gold trim and a silver platemail helmet, topped with a red crest. He is in the north-northwest area of the island, about twenty to twenty-five feet above sea level.

Voice of Shojar says, 'Ah. If you seek me out, you must know who I am, and what I represent. Regardless, my master wishes me to speak of him to all willing minds. I serve Shojar, the Cold One, as his Voice in this realm. Shojar represents rational minds, complex thoughts and schemes for his own advancement. Shojar is slow and cautious to act, so that he may go into each situation with a clear and definite advantage. Shojar is not opposed to using force for his advancement, but prefers coercion over direct surpression. Shojar feuds with his stupid and brash brother, Tarhyl, as well as the hot-headed and foolish Enthann. Having heard all this, you are of course, ready to serve Shojar.'

Shojar's home plane is Azmaen, Heart of Frost.

Voice of Sivyana

The Voice of Sivyana, the Mistress of Pain is a dark-elven shadow-knight, clad in full plate (sans helmet) and wielding a claymore. She is located in the northwestern part of the island, standing face-to-face with the Voice of Althuna.

Voice of Sivyana says, 'My greetings, friend. I am the Voice of Sivyana, the Dark Mistress. It is good to see that mortals hear her call, and flock to listen to her word, for listen closely. My mistress knows the true power of dominion, of the tools used to control others and further yourself. She is willing to share, and grant you insight into the minds of man and beast alike, if you pledge to her service. Sivyana feuds with the insane God-Lord, Tarhyl, who arrogance and idiocy will one day be his downfall. She also battles the self-righteous and foolish followers of Althuna. I am certain this appeals to you, and you are ready to serve Sivyana.'

Sivyana's home plane is Towers of Agony

Voice of Althuna

The Voice of Althuna, the Healing Hand stands across from the Voice of Sivyana, and is a human paladin in full platemail and wielding a two-handed sword.

Voice of Althuna says, 'Hail! My warmest welcome, as well as that of my mistress, Althuna. If your intent is to know more of her, you have shown wisdom already. Althuna alone amongst the other deities actively works for the good of all mortals, not just her followers. She seeks to heal the injured, help the stricken, and comfort the crying. Her champions, the Paladins, endlessy [sic] battle against the forces of Evil. She feuds with Sivyana, for the pain she brings, and Gradalsh, who seeks only to destroy, as well as Marlow, for her twisted games with mortal minds. Do you heed the call of the light? Are you ready to serve Althuna?'

Althuna's home plane is City of Mercy (formerly Sanctus Seru).

Voice of Tarhyl

The Voice of Tarhyl, the Flame Lord is a fire elemental located in the southwest corner of the island, next to a tall stone pillar.

Voice of Tarhyl says, 'I am the Voice of the Flame Lord. I speak in his name. The Flame Lord seeks followers amongst the mortals that crawl in this pathetic world. Tarhyl embodies strength and raw power, the personal superiority over your surroundings. To serve Tarhyl is to seek power for yourself and the Flame Lord, and to prepare his inevitable rule over this world. Tarhyl feuds with his foolish brother, the plotting Shojar, as well as the miserable servants of his runaway pet, Sivyana. Tell me, worm, are you ready to serve Tarhyl?'

Tarhyl's home plane is Tower of Tarhyl

Voice of Enthann

The Voice of Enthann, the Sword resides in the center of the island, a bit towards the southeast. He is a half-elf in full chainmail.

Voice of Enthann says, 'I salute you, friend. I am the Voice of Enthann the Blade, God of bravery and martial prowess. Enthann represents the noble warrior who seeks to better his own skill and test his mettle against his foes on the battlefield. Enthann has no use for weaklings or cowards, and sees only dishonour in slaying them. Those who follow Enthann's call should strive for personal perfection and a test of their skill, while battling the most corrupt of magics, that which raises good warriors from the dead, from the battlefields of afterlife, to fight for those too weak to fight themselves. For this reason, Enthann feuds with Marlow and Shojar, neither of which have any qualms about the use of necromancy. Then, warrior, are you ready to serve Enthann?'

Enthann's home plane is Plane of Valor