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Halfling

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Halfling
Abbreviation
HFL
item_992.png
Starting Zone(s)
Vision Infravision
Size Tiny
Bonus Skill
  • Hide (50 or 10% after 50)
  • Sneak (50 or 10% after 50)
  • Baking (50 or 10% after 50)
Effects Modifier
  • +1% to Melee and Spell Dodge
  • +10% Death Save Spell Effect
  • +10% to all stats gained from food.
  • +3% Movement Speed
Other Attribute
  • Consumes Food Faster
Images
SS Halfling.jpg
A Halfling Rogue feigns innocence after a guardsman suspects her of lock picking.

Halflings are naturally adapted to quiet homelife. Never a numerous race, almost all Halflings died with the corruption of their home city during the Fall. They now live amongst the human populace of Newport, where their talents in cooking and song are widely appreciated - and their talents for pranks and petty theft less so. Halflings see in the dark with Infravision. They love food, and will consume it at an increased rate. They are natural teases and thus gain a greater effect from the Taunt skill. Finally, there are tales of halflings being saved from a certain death by what would appear to be a spout of absolute, dumb, luck.

Starting Statistics

Each class receives 20 to 30 starting points to distribute in the various stats.

Class STR STA AGI DEX WIS INT CHA Points
Cleric 75 85 95 90 90 67 50 30
Druid 70 85 95 90 90 67 50 30
Paladin 80 80 95 90 85 67 60 20
Ranger 75 85 105 90 85 67 50 20
Rogue 70 75 105 100 80 67 50 30
Warrior 80 85 100 90 80 67 50 25


Races of Dalaya
All Races
Barbarian • Dark Elf • Dwarf • Erudite • Froglok • Gnome • Half Elf • Halfling • High Elf • Human • Iksar • Ogre • Troll • Vah • Wood Elf