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Gnome

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Gnome
Abbreviation
GNM
item_994.png
Starting Zone(s)
Vision Infravision
Size Tiny
Bonus Skill
Effects Modifier
  • +3% to Proc Rate
Skill Modifier
  • +1% Evocation
  • +1% Alteration
  • +1% Conjuration
Other Attribute
  • +2% Movement Speed when Indoors
Images
SS Gnome.JPG
A Gnome instructs the self-proclaimed Wizard Thog in how to wield a wand.

Scatterbrained, aloof and hotheaded, gnomes are nonetheless masters of invention, making brilliant natural scientists and arcanists. They are a tiny and frail race, but are regardless capable of martial feats through the army of battle-machines they construct and maintain. They are one of the few races to have reclaimed their ancient homelands, and defend it fiercly against any aggressors. Gnomes see in the dark with Infravision. They are scatterbrained and easily distracted, making them more suspectible to spells that Mesmerize. Additionally, they are not the bravest of all races, and have a reduced chance to resist Fear. This is made up for by their exceptional affinity with equipment - gnomes gain increased enchancements from Focus and Haste gear.

Starting Statistics

Each class receives 20 to 30 starting points to distribute in the various stats.

Class STR STA AGI DEX WIS INT CHA Points
Cleric 65 75 85 85 77 98 60 30
Enchanter 60 70 85 85 67 108 70 30
Magician 60 80 85 85 67 108 60 30
Necromancer 60 70 85 95 67 108 60 30
Paladin 70 75 85 85 72 98 70 20
Rogue 60 70 95 95 67 98 60 30
Shadowknight 70 75 85 85 67 108 65 20
Warrior 70 80 90 85 67 98 60 25
Wizard 60 80 85 85 67 108 60 30


Races of Dalaya
All Races
Barbarian • Dark Elf • Dwarf • Erudite • Froglok • Gnome • Half Elf • Halfling • High Elf • Human • Iksar • Ogre • Troll • Vah • Wood Elf