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Emote

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Emotes are a special subset of chat commands that cause the player's character to perform an animation; a corresponding description of the emote appears in the emote chat channel.

Each emote is listed below with the corresponding chat-window text. The second column shows the text that appears when performing the emote while targeting another player's character or non-player character. The third column shows the text produced by the emote when done with no target selected.

List of emotes

Command Targeted message Chat message
/agree <Player> agrees with <target>. <Player> agrees with everyone around him/her.
/amaze Amazed, <Player> gasps at <target>. <Player> is amazed!
/apologize <Player> apologizes to <target> whole heartedly. <Player> apologizes to everyone in the room.
/applaud <Player> applauds <target>'s performance. <Player> gives a round of applause.
/bird <Player> makes a rude gesture at <Target>. <Player> makes a rude gesture.
/bite <Player> bites <target> on the leg. <Player> looks around for someone to bite!
/bleed <Player> bleeds all over <target>. <Player> bleeds quietly.
/blink <Player> blinks at <target> in disbelief. <Player> blinks in disbelief.
/blush <Player> blushes at <target>. <Player>'s cheeks are burning.
/boggle <Player> boggles at <target>, shaking his/her head, looking confused. <Player> boggles, shaking his/her head, looking confused.
/bonk <Player> bonks <target> on the head. <Player> looks around for someone to bonk!
/bored <Player> informs <target> that he/she is bored. <Player> informs everyone that he/she is bored.
/bounce <Player> bounces excitedly.
/bow <Players> bows to <target>.
/brb <Player> let's <target> know that he/she will be right back. <Player> announces he/she will be right back.
/burp <Player> burps loudly at <target>. <Player> burps loudly.
/bye <Player> waves goodbye to <target>. <Player> waves goodbye to everyone!
/cackle <Player> cackles gleefully at <target>. <Player> cackles gleefully.
/calm <Player> tries to calm down <Player> feels peaceful and calm.
/cheer <Player> cheers.
/chuckle <Player> chuckes. <Player> chuckles at <Target>.
/clap <Player> claps for <target> happily - hurray! <Player> claps his/her hands together - hurray!
/comfort <Player> comforts him. <Player> needs to be comforted.
/congratulate <Player> congratulates <target> on a job well done. <Player> congratulates those around him/her on a job well done.
/cough <Player> coughs at <target>. <Player> coughs.
/cringe <Player> cringes away from <target>. <Player> cringes in terror!
/cry <Player> cries.
/curious <Player> looks at <target> curiously. <Player> looks around him/her curiously.
/dance <Player> grabs hold of <target> and begins to dance. <Player> stands on his/her tip-toes and does a dance of joy!
/drool <Player> drools all over <target>. <Player> drools - something must have him excited!
/duck <Player> ducks behind <target>. <Player> ducks.
/eye <Player> raises an eyebrow at <target>. <Player> raises an eyebrow inquiringly.
/fidget <Player> fidgets.
/flex <Player> flexes at <target>. <Player> flexes his/her muscles proudly.
/flip <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>.
/frown <Player> frowns. <Player> frowns at <Target>.
/gasp <Player> gasps at <target> in astonishment. <Player> gasps in astonishment.
/gesture <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>.
/giggle <Player> giggles at <target>. <Player> giggles.
/glare <Player> glares icily at <target>. <Player> glares at nothing in particular.
/grin <Player> grins evilly at <target>. <Player> grins evilly.
/groan <Player> groans at the sight of <target>. <Player> groans loudly.
/grovel <Player> grovels in the dirt before <target>. <Player> grovels in the dirt.
/happy <Player> is happy with <target>. <Player> is sooo happy.
/hug <Player> hugs <Target>.
/hungry <Player> let's <target> know that he/she needs food, badly. <Player> needs food, badly.
/introduce <Player> introduces <target> to you. Welcome! <Player> introduces himself/herself. Hi there!
/jk <Player> let's <target> know that he/she was JUST KIDDING! <Player> was JUST KIDDING!
/kiss <Player> kisses <Target>.
/kneel <Player> kneels before <target> in humility and reverence. <Player> feels righteous, and maybe a little foolish.
/laugh <Player> laughs at <Target>. <Player> laughs.
/lost <Player> let's <target> know that he/she is lost! <Player> lets everyone know he/she is lost!
/massage <Player> gently massages <target>'s shoulders. <Player> looks around for someone to massage.
/moan <Player> moans at <target>. <Player> starts to moan.
/mourn <Player> holds his/her head down and mourns the loss of <target>. <Player> holds his/her head down and mourns the loss of the dead.
/nod <Player> nods.
/nudge <Player> nudges <target>.
/panic <Player> screams in panic.
/pat <Player> pats <target> on the back. <Player> pats himself/herself on the back.
/peer <Player> peers at <target>, looking him/her up and down. <Player> peers around intently.
/plead <Player> pleads with <target> desperately. <Player> pleads with everyone around him/her.
/poke <Player> pokes <Target>.
/point <Player> points at <target>. Yeah, you! <Player> points <direction based on sense heading>.
/ponder <Player> ponders <target> - what's going on with <target>? <Player> ponders over matters as they appear at this moment.
/purr <player> purrs at <target> <Player> purrs contentedly.
/puzzle <Player> looks at <target>, unsure of what he/she meant. <Player> looks puzzled.
/raise <Player> looks at <target>, raising his/her hand. <Player> raises his/her hand.
/ready <Player> asks <target> if he/she is ready. <Player> lets everyone know he/she is ready!.
/roar A low rumble emits from deep within <Player>'s as he roars at <target>. A low rumble emits from deep within <Player> and he roars like a lion!
/rofl <Player> roll on the floor laughing.
/rude <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>.
/salute <Player> snaps to attention, saluting <target> briskly. <Player> salutes the gods in admiration of the amazing world around him/her!
/shiver <Player> shivers at the thought of messing with <target>. Brrrrrrrrr. <Player> shivers.
/shrug <Player> shrugs at <target>. <Player> shrugs unknowingly.
/sigh <Player> sighs at <target>. <Player> sighs, clearly disappointed.
/smack <player> smacks <target>. <Player> smacks him/herself on the forehead.
/smirk <Player> smirks mischievously at <target>. <Player> smirks mischievously.
/snarl <Player> snarls meanly at <target>. <Player> grizzle's his/her teeth and looks mean.
/snicker <Player> snickers softly at <target>. <Player> snickers softly.
/stare <Player> stares dreamily at <target>, completely lost in his/her eyes. <Player> stares at the sky.
/tap <Player> taps his/her feet as he looks at <target> impatiently. <Player> taps his feet, impatiently.
/tease <Player> teases <target> mercilessly. <Player> looks around, trying to find someone to tease.
/thank <Player> thanks <target> heartily. <Player> thanks everyone!
/thirsty <Player> let's <target> know that he/she needs drink, badly. <Player> needs drink, badly!
/veto <Player> veto's <target>'s idea! <Player> veto's that idea.
/wave <Player> waves at <target>.
/welcome Welcome <target>! <Player> is glad you could make it! <Player> is here!
/whine <Player> whines pitifully at <target>. <Player> whines pitifully.
/whistle <Player> whistles at <target> appreciatively. Whistling, <Player> shows his appreciation.
/yawn <Player> yawns rudely in <target>'s face. <Player> opens his/her mouth wide and yawns.

Custom emotes

Players can create custom emotes by typing /me, /emote, /em, or /e followed by a space and the text to display as an emote. There are no associated animations for custom emotes. For example, /me sits displays "[Character Name] sits" in the emote channel, but the character will remain standing.