A young Beastlord and her new skunk companion size each other up before their first adventure together.
The Beastlord is a hybrid class that mixes elements of the Monk and the Shaman. The result is a melee fighter with some healing ability, ample buffs, and an ever-faithful animal companion known as a warder who will fight tirelessly at the Beastlord's side. This class is as well-suited to soloing as it is to grouping. In the latter case, the role of the Beastlord is twofold; he or she is capable of providing both DPS and utility support.
Upon attaining the first round of spells (Level 9), a Beastlord will be called upon by his or her hometown guildmaster to form a bond with one of three local animals. This bond is intended to be everlasting and can only be undone once through great effort; therefore, the fledgling Beastlord would be well-advised to weigh his or her options carefully. Each race's animal options are as follows:
|| Warden Option #1
|| Warden Option #2
|| Warden Option #3
|| Polar Bear
|| Snow Wolf
|| White Rabbit
The Beastlord class receives 20 stat points to distribute at character creation. Important stats to the class are Stamina, Agility, Wisdom, and Charisma. Suggested placement, 20Cha, Charisma is important for spells not being resisted and all Beastlord races have very bad starting Charisma. CHA is also less common on hybrid gear than other needed stats.
appears to be trainable at level 1 when you train at your guild, but it is NOT
trainable by Beastlords! However, if you do train the skill, the points are not wasted, but will be returned to you after you zone or relog-in.
(*) Does not follow the 5(lvl+1) skill-up formula.
(**) Gains 3 points per level at 51-60, and then 4 points per level at 61-65
To use styles, type /style (or /s) and the corresponding number of the style. /style list will bring up the list of styles for your class.
| Skill Name
| (1) Normal
|| No modifiers
| (2) Aggressive
|| Increase attack speed; Decrease avoidance
| (3) Defensive
|| Decrease attack speed; Increase avoidance
| (4) Spiritual Guardian
|| Reduce hate Beastlord generates
| (5) Focus of the Lemur
|| Increase Damage
| (6) Rending Rage
|| Interrupt all spells until exhausted
| (7) Spiritual Empathy
|| Share damage with Warder
| (8) Monkey See, Monkey Do
|| Pet mimics the master's spells and procs (requires completion of Advanced Beast Magic quest)
| (9) Jaws and Claws
|| Pet performs a whirlwind attack (requires completion of Advanced Beast Magic quest)
Getting the Most Out of Your Beastlord
Beastlords are (currently) the only class who has the ability to easily upgrade their power via a quest. Once you are capable of summoning a warder, you can complete the Advanced Beast Magic quest to build the bond between your warder and yourself. This enables a number of abilities, including /s 8 and /s 9 above, as well as allowing your warder to enter a blood frenzy. As your warder sees your current enemy losing in battle, their attacks become even more savage, causing increased damage until the foe is dispatched. The beastlord also shares a percentage of this increase. This ability strengthens as the beastlord gains in levels.